|
|
|
|
|
I finally finished this game after playing it on and off for a while. I still stand by what I said in the "games that defied your expectations" thread. I like the densely packed Zelda dungeon-like design of the three main areas and how new items make revisiting old rooms rewarding thanks to better level design that stands up to being approached from multiple angles multiple times.
Towards the middle of the third area I was starting to get a bit overwhelmed. Between keeping mental checklists for both the dark and light world, managing ammo, and keeping track of where you need to go once you find anew powerup, this game can be mentally tiring. That's not a bad thing, but the game can drain you. But in a way, that's also what makes overcoming Prime 2's challenges rewarding. It truly feels like I've overcome an obstacle by the time I finished an area and returned power to the light world.
By the last third of the final area I was leaning a fair bit on a guide. By the time I had to find the sky keys I was following the guide very closely. Like with Prime's endgame, having to run all over the place for random collectables isn't very enjoyable. It was less laborious here since moving around the world is a smoother process. It still shouldn't be there (or at least not to this extent), but it at least is more tolerable.
The only thing I'm really complaining about here is the sky key hunt. I don't have a problem with this game being mentally taxing towards its later half. You just have to go in with the right mindset and take breaks when necessary.
All in all, I'm positive on Metroid Prime 2. It really caught me by surprise. With the success of Metroid Prime, Retro Studios could have followed it up with more of the same. Instead, they decided to try new things and expand on the foundation they had built while incorporating the lessons they learned from the original. These new things didn't work for a lot of people, but they certainly did for me. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Although almost nothing matches the first Prime for me, I thought this was a pretty great follow-up, and it was better than Prime in a few ways (mini-boss fights, puzzles, etc.) I even enjoyed it more than Prime 3 despite the fact that the consensus seems to be that 3 was a better game.
I do think they made a few key decisions that held the game back a bit though. Ammo for missiles in a Metroid is fine, ammo for your other guns... meh. And the continually decreasing health in the dark world thing sounded cool on paper, but it ended up just becoming a game of scoping the land, finding the next light, and getting to it... to often sit there and wait for your health to slowlyyyyyyyy crawl back up to full. (A huge pet peeve of mine is anything in a game that you can easily refill health doing but it takes a lot of time... like, either let people refill health or not, don't make say here you can refill health but them waste a lot of time to do it.)
Still, love it. One of my favorite Gamecube games. Like the other two Prime games, I played through it on both normal and hard mode. One day I'll replay the whole trilogy. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|