After the intermission we get into the primary topics, starting with Miitomo. They dive deep into their experiences and the hits and misses of Nintendo's first true app. This leads into discussion about the future of Nintendo Apps. The topic shifts into recent Pokemon Sun & Moon news before some discussion about Nintendo's secretive nature leading up to E3 and the gang speculates on the future of Nintendo and gaming in general.
The break music selection is a couple of delightful tracks from Project X Zone 2 and Miitomo. Negative World's site owner and operator, Zero provides the intro and outro.
Keep an eye out for future episodes! I hope you're also enjoying the Euphonic Podcasts. Another is releasing shortly and there will be a casting call soon for a very special competition-based Euphonic! Stay tuned!
Hooray! My first (timely) podcast experience. Good stuff guys.
I made a note of a few things that made me chuckle, but now I can't remember the context, and can't be bothered to go check. So scratch that.
But I guess my main comment would be on your Pokemon discussion. And it's all been said before. The main games are getting a little repetitive.
There's always a lighthouse.
There's always a man (and one woman)
There's always a city.
Anyway, point is I wanted to take the opportunity to reiterate the direction I really wish Nintendo would go with a 'console' edition of Pokémon which touches on a few of the things you guys discussed. I've expressed these ideas before but they're worth revisiting
As you say, the goal is to reflect the anime as much as possible. And to explore. What I'd love to see is an open-world setting reminiscent of Xenoblade. What little I did experience of that game was an absolutely MASSSIVE region with distinct little areas that had different types (and levels) of enemies. So you can be travelling along the main road and see your basic Rattata and Pidgey populating the fields, but go a little bit off the beaten track- Maybe you find a cave or a canyon area or a hill/mountain to climb. And there you can find some rarer or higher level mon's. Just like how I ran into Level 50-70 monstrosities early on in Xenoblade and got my butt kicked.
Then you have the battle system. This needs to be a real time approach. Instead of a turn based system where you simply select commands and everything happens in a nice orderly fashion, we end up with something far more dynamic, where you control your 'mon directly. Atttacks are manually targeted (depending on the sort of attack), but the underlying stats are still there, and manifest as appropriate for this kind of battle system.
HP remains the same, as does Attack vs Defence (or special) for calculating damage, but all these calculations are done on the fly as attacks connect with the target. Critical hits are based on *knowing* the weak spots of enemy Pokémon. Like hitting Starmie in the core jewel or Cloyster in the part unprotected by it's shell. Speed stat governs how fast your 'mon moves, and how quickly they can launch specific attacks (i.e cooldown.) Abilities like Defence Curl or Agility adjust the stats as per usual.
And ideally, the environment will come into play too. Like all those episodes where Pikachu uses water to conduct electricity to his target. Or where Ice attacks can freeze nearby water and change the dynamics of battle that way. Or outside of battle, use those skills as 'abilities' to help explore further areas of the game. Maybe that area near that cliff over there looks like a heavy clump of bushes, but if you use a fire attack to clear the way...oh look a hidden cave! Lets check out what's inside. (F**king Zubat!)
It'd be a huge game. It'd be ambitious. It'd take immense effort. And it'd sell millions.
That is a spectacular way to describe a very appealing idea. Well said! I'd also like to double-down on the idea of keeping the 'strife' a bit more real like with Team Rocket as opposed to the ever growing 'the apocalypse is coming'-style story lines from the later games. Lets smuggle some Slowpoke tails yo!
Just listened to the show, keep up the good work! I'm one of the people who logs onto Miitomo every day, gets the coins I can get, and leaves, but ONLY because I don't have any active friends on it right now. If anyone out there wants to Miitomo buddy me, I'm game, just message me and I can shoot you my e-mail address. This E3 will be interesting, though Nintendo's stance is more along the lines of not needing E3, than not trying to be overshadowed, I feel. Anyway, I look forward to the next 'cast!
I hope you're right about Nintendo and E3! Also, send me a PM with your e-mail. I'll add you in Miitomo. I use it daily though I haven't gotten too hot and heavy into it this week as I've been really busy. I'd be happy to be your Miitomo buddy.
I have a new method for editing podcasts which allows me to minimize personal time used on the editing process while still getting about the same amount of editing clarity as before, so I hope this means releasing shows closer to their record dates. As for recording frequently, Joe and I need to plan these things more in advance. I'm bad about that personally but I need to do better. Now that I'm moved into my house, I should be able to pull that off. Of course it figures that I have a 10 day long vacation planned right after E3 so that'll monkey wrench all that business… but still…
and hey, are you interested in ever being on the podcast as a guest? I realize you're still a '-1 user' and while that doesn't really mean that much, it does mean you've never seen the Podcast Planning Thread. So I've changed that and promoted you to a '-2 user'. You've been a great addition to the site so you deserve the promotion. But anyway, let me know if you'd like to ever guest the show with Joe and I. Maybe Ploot can join us all on a show sometime. I thought I recalled you knew him personally or something. Anyway, a sincere thanks for listening!