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Top 10 Mega Man Games According to Negative World [top ten]
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Oh yes friends, it is time for our top 10 Mega Man games! I’ve recently posted top 10 game lists for Mario and Metroid, which added to the Zelda, Kirby and Castlevania lists that we already had, all of which you can see here. With Mega Man primed to make his Smash Brothers debut in the near future we hope, it felt like the right time to talk about his best games. And the way Capcom has been handling Mega Man lately, this may very well end up being a list of the best Mega Man games that stands up to the test of time. Please make it not so Capcom. In making this list, I’m going to stick to the platformer / shooter games, which is to say, the original NES series, the X series, the Zero series and the ZX series, as well as any other assorted games that fit that description. As much as we all love the Battle Network games and others, some of them will be outside of the scope of this list, and therefore will not appear on it. If you already know how these lists work, just skip to #10 now (you’re probably going to skip there anyway, aren’t you?) Otherwise you can read the boring description below of how we do things here. This is not a list of my personal favorites, or a list that a small group of Negative World editors have put together. Instead, this is a list based on the average scores of the Mega Man games as rated by Negative World members in our video game database. Unlike a lot of past franchises that we have made these lists for, there are a bunch of great Mega Man games that only have a handful of user ratings, so I had a difficult decision to make; where to cut off the minimum number of ratings that a game could have and still make the list? After looking at the raw data, I decided to go with 10 minimum ratings, as the result was a list that seemed to include the most quality games without giving too much weight to any one opinion. And exactly like last time you will see a few numbers in the header for each game in the list. The first is the average score (out of 10) for that game calculated from all member ratings, and the number in parenthesis is the amount of members who have scored this game (IE the amount of ratings that went into the calculation.) Alright, let’s rock ‘n’ roll! See what I did there?
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11/12/13, 23:14 Edited: 11/12/13, 23:12
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Mega Man 5 (NES) - 8.51 (16) |
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For awhile Mega Man 5 was my favorite of the NES Mega Man games, due in no small part to the fact that it had a train boss in Charge Man (I love trains, I’m probably the only person in history to write a top 10 list about their use in video games.) Mega Man 5 also has what I believe was the first flying robot master in Gyro Man, and that seemed pretty sweet to me at the time as well. Trains and helicopters, what more can you ask for? However, upon recently playing through all of the NES Mega Man games on the Mega Man Anniversary Collection, I now believe that my placing of Mega Man 5 at the top of my NES Mega Man games mental list might have been a mistake on my part. Don’t get me wrong, it’s still a great game, taking the basic Mega Man formula and churning out another fun romp, which is why it has a spot in our top 10 list. But it was also generally considered to be a bit too same ol’ same ol’, and as you shall soon see, there are many other NES Mega Man games that we prefer here at Negative World. 
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Mega Man 3 (NES) - 8.90/10 (31) |
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As noted above, Mega Man 4 is often considered the beginning of the end of the classic Mega Man games, which puts Mega Man 3 in the position of being considered the last big step forward for the series. While 2 may ultimately be more beloved (totally unpredictable spoiler alert: Mega Man 2 will appear on our list as well), 3 polished the core gameplay up tight and introduced enough new such that it’s not a crazy suggestion to state that it may very well be the apex of the original series. So what exactly did it introduce? Well, Mega Man 3 was the first appearance of Mega Man’s trusty canine sidekick Rush, for one. It’s also the first Mega Man game to introduce Mega Man’s slide move, giving him greater mobility. Finally, it the first Mega Man game where the North American box art actually shows Mega Man as a robot complete with an arm cannon and not some weird, deformed human holding a pistol (Mega Man 2 is notorious for its North American box art, but the first Mega Man was essentially the same thing, human with a pistol.) Isn’t that something? 
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Mega Man X (SNES) - 9.09/10 (51) |
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Mega Man X2 may be superb but you just can’t top the original Mega Man X. Mega Man X was the first Mega Man game on the brand new Super Nintendo console, and it did pretty much everything that a Super Nintendo sequel to an NES game should do. With a new story set years after the original series including all new characters, updated graphical and music styles, and more versatile controls, Mega Man X took what worked in the original series and cranked it all up a notch. Some people still prefer the original Mega Man games, and I can’t blame them, but for me X was a clear step forward. It also introduced Zero, whom we have already established is one of the best video game characters ever. And it included what was to become the first in a series of Street Fighter-based power-ups in the X games, allowing players who discovered the (fairly convoluted) path to a hidden capsule to obtain a Hadouken power-up, which was easily the most powerful attack in the entire game, destroying practically every enemy in a single hit. 
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Mega Man 2 (NES) - 9.31/10 (44) |
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This is actually the second time in recent memory that Mega Man 2 is appearing at the top of one of my lists, as it took the number 1 spot in my list of the top 10 NES original soundtracks. I also put it at #4 in my list of the top 10 most improved same platform sequel list. I feel like I’m running out of original things to say about this defining game, but it has topped another list, so here goes. I actually remember my first time seeing Mega Man 2 being played, which was at a friend’s house in grade school. The very idea of a level select screen kind of blew my mind (I know Mega Man 2 didn’t invent this idea, but at the time it was new to me), and once my friend got into a stage (Flash Man’s) and started playing the game, I instantly knew that this was something special. The graphics and music were awesome, of course, we all know that by now. But it felt to me like an adventure in the truest sense of the word; you never quite knew what to expect next. Whether traversing through the woods, falling down a waterfall, or climbing up into the stars, each stage offered something truly unique to it, and the bosses themselves punctuated that uniqueness by having a power related to the theme of the stage. To this day I can still name every boss in Mega Man 2, something I would be hard-pressed to do for many other games. Mega Man 2 was and still is a spectacular game, and is easily our highest rated Mega Man game here at Negative World. I can’t say that I disagree. 
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11/12/13, 23:14 Edited: 11/12/13, 23:12 |
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This is pretty different from my top ten, the Metroid and Mario ones were closer to what I think. I haven't played Mega Man ZX, Zero, X2, or X3 though, so I'm also unfamiliar with close to half the list.
The biggest problem with Mega Man 5 is in its weapon set, most of them are just so useless or weak, there aren't really any fun weapons to use like other games. And the charged Buster is so powerful in this game that it gives even less reason to use anything outside of for boss weaknesses (and even then, sometimes the charged Buster is still better if the other weapon is something difficult to use, I.E. Charge Kick). Aside from that though, the game has some nice stage design, from the gravity-switching of Gravity Man to the water riding of Wave Man. I also like some of the music in the game, Wave Man's theme is one of my faves from an NES game.
Mega Man 4 is all around good though, and has one of the best weapon sets in the whole series. They took a lot of MM2's weapons and made them not only usable, but versatile and powerful in certain situations. The stage design feels more consistent than the previous games as well, and the music is still top notch. I'm unsure why the game has a negative stigma of being the beginning of the decline for the series when it has so much going for it, I say that started with MM5.
I didn't really like Mega Man 9, it felt like it was made by a group of amateurs who didn't understand why people liked Mega Man to begin with. It tries and fails to mimic MM2 with mostly uninteresting or poor stage design, and ignores all the refinements introduced after 2. MM10 was a much better game for me. Except the music, that was the only thing I liked about 9. 10 could have used some of that, its music is mostly plain.
Mega Man 3 is a bit of an interesting game. It was apparently a bit rushed, and I'd say it shows, as it feels a little incomplete in the later stages. The Wily stages are pretty plain and empty, and the reused MM2 bots don't feel play-tested as their movements seem impossible to dodge at times. I really need to look up to see if there are any no-damage Buster-only runs in this game to see if it actually is possible. In any case, I still like this game because the first 8 stages are pretty interesting, the music stands shoulder-to-shoulder with MM2, and there are some nice weapons in the game even if most don't have enough ammo. I think if this game weren't so rough around the edges then it would surpass MM2 for me, but it doesn't feel as solid as most other MM games. Despite saying that, it's still my number 2.
Mega Man 2 is a bit of a odd game. I play it now, and I really notice problems like the abundance of infinitely-spawning enemies and the emptiness of many stages, not to mention how unbalanced the weapons are to the point where hardly anything else is worth using besides the Metal Blade. And yet, to this day, I still find it the most replayable of the bunch. I can't really figure out why that is... Maybe it's because I played it first, maybe it;s because I know it so well, maybe it's because it's some of the best music around, I really don't know. Whatever the case, despite all the design issues I've come to realise, it remains the most enjoyable game in the series. |
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