I feel like I always want to talk about indie games on Nintendo platforms but without having to create new game threads for games that will get like one or two posts and disappear... and there is no one place to do it. Well, NOW THERE IS.
But I don't really have a current topic at the moment so I'm just going to link a few things (some only loosely connected) and then ask a question.
To actually answer my own question, a few of my favorites that are sort of obvious picks...
World of Goo Cave Story BIT.TRIP series Shovel Knight VVVVVV Shantae: Risky's Revenge
And some awesome games that not as many people seem to have played, or atleast, not on Nintendo platforms...
Little Inferno Fluidity (ok not technically indie since Nintendo funded it, but they're an indie studio in general...) Lone Survivor The Swapper LostWinds: Winter of the Melodias (LostWinds 2) Thomas Was Alone Stealth Inc 2 (provided you don't run into the game killing glitch)
@Zero Neat! Freedom Planet was my #2 game last year (behind Crypt of the Necrodancer) so I'm pumped for more. With Noitu Love the other day and now a Freedom Planet sequel, Wii U eShop's got some things to look forward to.
Hyper Light Drifter aka the game I keep nominating for GOTY Wii U eShop most wanted and next to no one else votes for so it doesn't make our GOTY lists... just released on PC and apparently it is pretty awesome. Getting lots of great reviews.
I just beat Hyper Light Drifter yesterday, actually. I quite liked it and am planning to go back and comb through it to look for the stuff I missed (which was apparently plenty). Hope it does come to Wii U.
"“However, due to ongoing internal contractual issues beyond our control between the platform holder and engine developer, we just don’t know when or if this situation will have a good resolution.
“We are looking into the options available and doing what we can to help push the issue.”
Translation: "We were hoping that YoYoGames and Nintendo would work out a solution for proper GameMaker: Studio Wii U export within the two years we announced the game and it came out, but apparently that would be TOO CONVENIENT FOR ALL DEVELOPERS"