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Top Ten Reasons Why Delaying Rayman Legends Was a Terrible Decision [top ten]
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02/12/13, 20:14 Edited: 02/12/13, 20:42
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Rayman Legends' developers got the shaft |
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Let me make something very clear amidst all this negativity: Rayman Legends' (and Origins') developers are a remarkably talented and passionate bunch that have a great deal of my respect. They're excellent at what they do and I definitely want to support them. Here's the tragedy: they all worked extremely hard on this game to get it done in February, lost time with their families, and got very little sleep in general. Suddenly, the publishers want to make it multiplatform and push it back for no reason, meaning that all that hard work to hit the deadline was basically for naught. They're still there, now working on the other versions. It just sucks, man. To make matters worse, a lot of people are boycotting the game and Ubisoft because of this terrible decision. It's not that I think this is unreasonable--heck, I'm furious, myself--but I wish there was a way I could support the Montpellier team without supporting the father company. So please keep in mind that this isn't the fault of the guys working on Rayman--they wanted the game to be on the Wii U from the start, and were set to release it this month. They're as mad about this as we are, if not far more. And look, now Michel Ancel himself has joined in the protest. This thing has gotten big. Finally, the number one reason...
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02/12/13, 20:14 Edited: 02/12/13, 20:42 |
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