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Top 10 Smash Bros. Stages of All-Time [top ten]
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11/10/14, 00:44 Edited: 11/10/14, 04:05
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F-Zero - Big Blue (Melee / Brawl) |
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I really love the F-Zero stages where you are on a platform and flying around the track, and then end up on the ground battling each other with cars racing by. However, none of those stages quite made this list, barely missing out. Big Blue, on the other hand, did make it in. Because it is awesome. Staying alive during Big Blue insanity is no small feat.Big Blue was an unlockable stage in Melee which also returned in Brawl. Frankly, I didn’t expect another F-Zero stage in Melee and was presently surprised when I unlocked this one. Instead of the racing perspective, it puts you in a side-scrolling stage where you have to hop from cars to platforms and back, with a lot of huge gaps in between, and if you fall off and hit the ground at such a high velocity you’re essentially toast. This ends of being one of the most intense Smash Bros. stages, and it really separates the n00bz from the veterans. Definitely one of my favorites.
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Super Mario Bros. - Yoshi’s Island (Melee / Brawl) |
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This is a small little stage that probably wouldn’t make many people’s top 10 lists, but what can I say? It really works for me. Way to confuse people with your Smash Bros. stage names, Nintendo.The middle of this stage can get pretty crazy, with turning blocks both in the air and on the ground, which leads to some chaotic battling to hold the middle ground. Of course, you can always take it over to the hill on the right side, where many fighters have been knocked slightly off screen and thought they were goners only to get right back on and keep fighting. And the left side pipe? Well, I try to avoid the left side, still never quite figured out how to fight well on that pipe. Note that there are two different Smash Bros. stages named Yoshi Island, this one from Super Mario World, and another from the game Yoshi's Island. Weird.
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WarioWare - WarioWare, Inc. (Brawl) |
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If you haven’t played the WarioWare games, then I hate you with a fiery passi… I mean, then let me explain quick what they are. Basically, they are games full of “micro” mini-games that take mere seconds to complete, and half of the skill comes in quickly recognizing which game it is and what movements you need to make. Someone over at Nintendo / HAL took one look at that concept and thought hey, why not just throw it into the middle of a Smash Bros. stage? Hey, stop fighting and come hang out with a cat under this umbrella for a bit!So for a bit you fight on a relatively plain stage, but then it shifts into a micro mini-game, and you have seconds to try to compete in the game… in the midst of fighting. Maybe it is staying under an umbrella to not get wet. Maybe it is dodging arrows that ninjas shoot. Or maybe it is standing completely still, which opens up the possibility that someone will decide to ignore the game and just try to smash the opponents. The “winners” of the mini-games will get special power-ups, while the losers get nothing. It’s a game within a game and it’s a super neat idea that is well executed. Congratulations WarioWare, Inc., you rule.
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Metroid - Brinstar Depths (Melee) |
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And finally, the number one spot. To be honest this was a tough choice, and depending on how I feel at any given moment my top six or seven spots are all interchangeable. By tomorrow I may be looking at this list being all "what the heck was I thinking?!" Brinstar Depths doesn’t feel like a particularly interesting stage when you are first playing it, but then the huge Kraid in the background smashes into the stage and it rotates, forcing players to scramble to get over to what has now become a new top. On and on this goes, giving players just enough time to get used to the new environment before Kraid smacks it and it changes again. Tell me you didn’t want a 3D Metroid game with a giant Kraid in it after playing Melee?!There is also a tiny little platform that, at certain times, if you go down to it is next to impossible to get back up with certain characters. Might be tempting to follow someone down and finish them off, but then again, maybe you will be the one finished? Who knows?! This kind of dynamic gameplay is what I love about Smash Bros.! It’s such a simple concept, but very well executed, which is why it gets a spot so high up in my list.
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So I suppose that is about it. Agree / disagree / have a list of your own? Post in the comments below! Final count by game (first appearance): Brawl - 5 Melee - 4 64 - 1 This final count actually surprised me for a bit, because I remember when Brawl first came out thinking that its new stages were not quite as good as Melee's new stages? But I guess my mind changed over time... Final count by franchise: Mario - 2 Metroid - 2 Zelda - 2 F-Zero - 1 Mario Kart - 1 Star Fox - 1 WarioWare – 1 Runners-Up: The Legend of Zelda - Hyrule Castle (N64), Super Mario Bros. - Kingdom II (Melee), Fire Emblem - Castle Siege (Brawl), PictoChat - PictoChat (Brawl), F-Zero - Aero Dive (Brawl), and more! PS. Check out my Top 10 Mario Tracks of All-Time as well! Which was released before Mario Kart 8 and therefore now out-of-date. Oh well.
URL to share (right click and copy)
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11/10/14, 00:44 Edited: 11/10/14, 04:05 |
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@GameDadGrantMagicant has the makings of Smash Bros. greatness. Honestly, it might've become my favorite Smash Bros stage of all time...but that Flying Man! I like the concept but he's just way too overpowered for a stage hazard--it makes the level less about the fight and more about who tags Flying Man first, which is no good. It's a shame, too, because the fanservice and music in this stage is out of this world. I do like the Omega version for those reasons, but when you come down to it, it's still an FD platform. Even so, that's one of my favorites on the 3DS, but I feel like a lot of the levels there have some major element keeping me from enjoying them more. Magicant has Flying Man, Gerudo Valley has the breakaway bridge, Gaur Plains is way too close to the top (except for those tiny platforms below), Wily Castle has the distracting Yellow Devil, etc. Omega fixes these issues but it makes them too plain in general. I prefer a healthy mix of interesting layout and hazards that spice things up without dominating the gameplay. Melee's Corneria and Brawl's Pirate Ship are perfect examples to me. I'd like more stages like Lumiose City, Rainbow Road, Tomodachi, and Arena Ferox. Those are good stuff. Mop it up said: 6. One of the few good stages from Brawl, and a good one overall.
You keep dropping this line casually but I think Brawl might have the best stage selection in the series. It's got some duds, but there's a lot there I really like, from more dynamic, kooky ideas like WarioWare and PictoChat, to solid layouts like Delfino and Smashville. I like the dynamic background stages that they threw in for variety too, like Halberd and Lylat Cruise. |
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