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Top Ten Worst Things About Mega Man 2's Wily Castle 4 [top ten]
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08/30/13, 20:42 Edited: 08/30/13, 22:19
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This is it. This is the feature that makes everything else in this list much, much worse, because you're inevitably going to have to replay this stage again…and again…because of this boss. The "Boobeam Trap," as it's called, is a sadistic torture room that sucks the joy out of your very soul. Adorned on the walls are a number of turrets that regularly fire practically unavoidable shots at Mega Man in tandem. The shots are the quickest projectiles in the game, and come from so many different angles that it's all but impossible to jump over or otherwise avoid them. They take off a good chunk of your life and come every few seconds, so you're basically on a timer to kill this guy. To make matters worse, only the Crash Bomb can destroy this boss; none of your other weapons work. The Crash Bomb sticks to a wall and takes a few moments to detonate, and you can only fire one at a time, so you have to wait (and often take another hit) while the thing blows up. And if that wasn't sadistic enough, you have to hit with every single shot--if you miss one, or go in with less-than-full Crash Bomb energy, you have to kill yourself. I mean, in the game. (although at that point, no one would blame you otherwise…) And that's not all! Wily's designers must have been feeling particularly vindictive because they decided to throw a bunch of Crash Bomb Walls all over this stage, some mandatory, others which are unnecessary to destroy and just meant to trick you, meaning you have to do everything perfectly, on one run, with no margin of error. And since one of them requires the use of the ultra-finicky Item-1 platforms that vanish if they're too far off to one side, you may very well run out of OTHER energy before your Crash Bombs! Which means--yep, death and subsequent grinding for Crash Bomb energy! And keep in mind to work fast on those narrow, finicky, floating platforms, because the bullets won't stop coming from the boss. There's thankfully a glitch that makes things (slightly) more manageable--if you pause the game at the right time, Mega Man will teleport in and out of the pause screen, allowing you to evade the shots with the right timing. But it doesn't make hitting the boss any easier. So let's say you mess up, and die. You respawn at the halfway point (before the platform rooms and the nightmare corridor), but you don't have any Crash Bomb energy left! Now, you can either kill yourself until you Game Over and do the whole thing again, or you can try to grind for energy in the pathetically tiny open spot in one of the platform rooms. There is no correct answer, only pain before you.
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08/30/13, 20:42 Edited: 08/30/13, 22:19 |
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@ludist210This is what I try to do when I play this boss, but using Item-1 is the PITS in this part. Let's take a look at that room again~ Most of these are straightforward--you have to clear two of the walls on either side, but you can go around the other three. The problem comes in that top turret... what the heck is that?? You have to basically place Item-1 perfectly so that it floats up between the platforms, then do another one from the middle platform, making for a ridiculously hard jump with such a tiny amount of space to work with. Then, you have to jump on the little piece of land at the top to be able to switch to Crash without making the Item-1 disappear. If any of the lifts touch the wall, they instantly poof out and you have to make another. If you get hit during this process (and you almost certainly will), you may fall off and have to start it over. Like Zero said, you could always destroy the walls on your first go and refill your energy in the level with your next life, but it's still really miserable because there's no good spot to grind energy in the stage--you can either brave the ridiculous Sniper Joe corridor again, or squeeze yourself on a tiny ledge in the moving platform room to hunt out Tellys. It's like, pick your poison! |
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10: The trick here is to shoot right when it pops up before it gets a chance to fire. The timing of this is very exact of course, but it certainly isn't an unavoidable damage situation.
8: Totally agree, some of the worst music in all of Mega Man.
7: The first invisible floor you come across is harmless, so you're warned of them before they become dangerous. There are only a few spots too, and I don't find it a pain to use the Bubble Lead. I actually like this concept because it means you have to use one of your weapons to protect yourself, I like it when stage designs incorporate uses of your stuff.
5: Same as 7, I like how you have to make use of a weapon in Leaf Shield.
3: There's only one of these guys that's in a place too narrow to jump, not two or more. And I'm pretty sure there's a way to get around him without taking damage, but I forget at this time... been too long.
1. I actually think this is one of the best bosses in all of Mega Man for one simple reason: it gets you to think. Mega Man Wily bosses are rarely puzzles, you just tend to jump up on top of a part of them and mindlessly shoot the thing that's flashing. Here, you'll get your tush kicked if you go in guns a-blazin and don't take the time to plan your approach. It's actually possible to get through this with one Crash Bomb left; with the uppermost turret, plant a bomb in between it and the wall below it, and you can destroy both of them with one bomb. I also haven't had much trouble dodging the shots; they don't fire randomly, there's a set time between each shot, and the shot always goes towards wherever Mega Man is. So you just make sure to get to an open area and jump right when they fire and you'll leap over them. I never get hit more than twice tops, and it usually happens when I go for the last one because then I just don't care anymore. The only problem I have with this battle is that, the very next boss after this is also weak to Crash Bomb, but there's no way to have more than two left and no way to refill.
The rest of these are pretty funny, as is this concept as a top ten.
I personally think Wily 3 is the worst stage in the game. |
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Great top 10! I do agree with some points here... although I just used an energy capsule on the last boss - I never had too much trouble..and if I screw up, I would concentrate on the walls instead so I wouldn't waste too much time next life. Also: USE: Easy peasy. ** Now this isn't on Wily stage 4...but Wily himself..at the end. IF my memory serves correctly, I believe only the bubble lead hurts him. Period. And if you die and have used too much bubble, you're screwed. You can't refill your weapon meter in this crap: which means..... you have to start back at Wily Stage 1. It's the only broken part of the game - and it's a big piece. |
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