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Top 10 Quickie - Things that Stunk This Generation [top ten]
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Poorly Implemented Motion Control |
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I don't want to lump all motion control into this spot. We've had some fun games like Wii Sports/Resort, Metroid Prime 3, Boom Blox, and others. But by and large, motion control has been pretty awful this generation. I will give it some slack since it was a very new thing, but the thing is, developers never seemed to learn. Even in 2010's oft praised Donkey Kong Country Returns, there was a waggle implementation that prompted users to hack the game to remove it.
I also think that the shoehorning of motion controls into games that didn't need it was ridiculous. Why couldn't I just use a Classic Controller in New Super Mario Bros. Wii? I also wasn't a fan of the pointer controls in Super Mario Galaxy. It's enough that I'm watching the game to see if I'm on the floor or the ceiling, but I also have to point at Star Bits on the screen constantly? Did that really add anything to the game? And in other games, did it really add anything to the experience to have me shake the controller rather than mash a button? Why am I using a pointer for the menus in Punch-Out!! when I want to play the game 'retro' style?
I suppose you could argue that in some cases, waggle made sense because it kept your fingers on the buttons....but IMO, it just wasn't worth the hassle.
There were some cases where motion controls made things simpler, but most of the time, I feel like they just made things too complex.
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Off the top of my head, here were the notable Star Wars games this generation:
The Force Unleashed The Force Unleashed 2 The Lego Star Wars series The Old Republic
Perhaps people latched onto the Lego games for family friendly fun. The Old Republic was a fun MMO for people who loved Star Wars (and was actually pretty awesome for a time). But let's face it. If you're a Star Wars fan, this generation was pretty awful. Battlefront 3 got canned, and we didn't have a single space combat game a la Rogue Squadron or TIE Fighter. The Jedi Knight series was nowhere to be seen, and it was 'replaced' by The Force Unleashed, which I think most people would agree was a clunky brawler at best. Some nifty eye candy, sure, but a far cry from what we had on the Gamecube, PS2, XBox, and PC around 10 years ago.
I'm hoping that Battlefront 3 will be super, super awesome, but man, I'm itching for a really good Star Wars game to come out. Hopefully Disney's acquisition of the franchise won't give us a lot of awful spin off games....but I'm cautiously optimistic that it'll be better than what we've had the past 7 years.
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I believe all of the menu navigation can be used with the sensor bar in NintendLand. And then obviously, if you're going to use WiiMode at all, the sensor bar is mandatory (unless, I believe, you have a Classic Controller set up).
Also, this isn't really just a Nintendo thing, but more of a comment on the industry as a whole. You have three major systems, and each of those has their own controllers, and each system might also have their own peripherals, etc. It certainly can be a huge investment if you want to play all of the best games, that's for sure. |
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Another thing that annoys me is the widening gap between linear/non-linear games.
Something like the original Zelda was pretty non-linear in a way, as you could basically go anywhere you wanted, and could practically go to the dungeons in any order. However, things still seemed very tightly designed.
When I see "open world" games now, I feel like the environment was just randomly generated using algorithms, favoring realism at the sake of any sort of world design. And then you look at games that have no exploration, and there really isn't any effort to create the illusion of exploration. I feel like you couldn't really run around and explore in, say, Other M, the same way you could in even Zero Mission. In Skyward Sword, you felt pretty locked down until you completed an area. I wish developers could find more of a balance. Let us run around and see what we can do. Sure, we might be limited because of where we're at in the game, but at least give us the freedom to explore the world, take in the sights, and see how far we can push things. |
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