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Games or The Gaming Business? Which do you discuss more? [roundtable]
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Which are you more interested in? Just curious. I used to be all up in that inside baseball stuff, but it bores the life out of me these days. Discussing games with others is always fun, like discussing movies, comics, books, etc. But discussing business gives me no pleasure. It just leaves me feeling weary and empty inside. Especially since new revelations or opinions are rare, and everyone's just kind of talking out of their ass. I mean, people always assess things confidently with 20/20 hindsight, but nobody really knows what's going to happen in the future. I dunno. What do you guys think? Do you enjoy endlessly postulating about the fortunes of first-party corporations, or do you just get sucked into the internet flow? If you do, break the habit and talk games! I just tried the demo for Metal Gear Rising and the new Army of Two. Army of Two was surprisingly enjoyable, mainly due to the arcadey Overkill mode, and Metal Gear Rising was cool, but I'm not sure that I quite got the hang of the combat. I'll still get it, though. In Platinum, I trust.URL to share (right click and copy)
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05/08/13, 19:29 Edited: 05/08/13, 19:29
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Anand, I share your opinions: talking business doesn't appeal to me, and all I really care about, for the most part anyway, is to talk games (which is why you'll see me posting in game discussion threads and game review threads, things of that nature).
Really, I feel there's no way I could even begin to claim to understand why business decisions are made. It's... interesting to see users debate, adamantly, why they think Company A is doing this or that compared to Company B, and I'll read through the debates, but I guess I just don't see the point, personally. I can understand the appeal though, and by no means should gaming business discussions be halted. It still has its merit on gaming boards, but it's just not for me. |
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Some message board fatigue combined with some real life exhaustion and a new soapbox to shout from have all contributed to make me post less than before. On RFN I'd rather talk about the games I've played, or the games other people have played. Topics in which I can contribute little anecdotes about what I know of the game or its development, and joke about the absurd aspects of it, or whatever. That stuff is fun. Speculation about Nintendo's upcoming games or gadgets is also fun. But the business stuff, the hardcore tech talk and the corporate structure talk? Snore.
On message boards I often give up typing up thoughts before I even start. I'm drawn to the threads about gaming current events, like the misogyny thread, but I don't post 10% of what I want to say. I'm just... tired.
As for game talk on message boards, while at work I often "plan to" talk in depth about what I'm playing when I actually have the time, but then I get home and prefer just to pick up a game instead.
The Nintendooom talk, wherever it is to be found (twitter, news, forums, podcasts) is never, ever fun. I can't stop myself clicking on those threads, but they can go fuck themselves. I can't stand the whining, the know-it-alls... it's so incredibly unfun. |
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kriswright said:Meh. I'm not that worked up about either. We could be talking about anything, here, as far as I'm concerned. The whole board could be focused on the music thread and I'd be fine with it. That would be pretty awesome, actually. Also, I should point out that people can discuss whatever they want, of course. I'm just curious about how much they're actually enjoying the biz talk. Speaking to what Zero said earlier, I realized about 5-7 years ago, after some time as a somewhat argumentative netizen, that I just wasn't enjoying a lot of those arguments. So I decided to only post things that were enjoyable for me to post. So, mostly just stupid jokes and sociological stuff. Jargon said:I also don't really like talking about games, though. When I disagree with someone about a game, there's really no point in trying to change minds (and I wouldn't really want to make someone dislike a game they like if I could). When I agree with someone, there's really not much to say.
I guess what I like to talk about most is what I wish games were like. How good I think a 3D Metroid that really captured the original game's gameplay and feel could be, for example. I enjoy that stuff once in a while, too, but I don't like thinking too much about the world as I want it to be, in general. Seems like a recipe for disappointment. That said, Zelda 1 overworld with Zelda 2 dungeons! Make it fucking happen, Nintendo! I think your perspective about discussing games is pretty interesting, since it differs so much from my own. I love discussing art or entertainment with other people. To me, it's not about changing opinions as much as just seeing different viewpoints. Maybe it's just the sociological thing again (which is also why I enjoy roundtables). And I also like trying to analyze the exact of mechanics of enjoyment. Like, which games have the best combo systems and why? But I think that few others find those kinds of mechanical discussions to be entertaining. Even for me, I don't really care to go into the minutiae of a game. Like, discuss every level. Just the mechanics. It's a very specific obsession. Guillaume said:As for game talk on message boards, while at work I often "plan to" talk in depth about what I'm playing when I actually have the time, but then I get home and prefer just to pick up a game instead. I do something similar. Every time I play a demo or game that I really enjoy, I think, "Hey, I should share my thoughts about this game and see what everyone else thinks!" But then I get lazy for a few days, after which 99% of my thoughts and feelings (and passion about the topic) have vanished into the ether, Memento-style. @roykoopa64That's true! I've rarely seen you discuss that stuff. |
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Always been the games. Talking about the industry can be fun, but the past is only so interesting for so long, and the future doesn't offer much of a foundation to speculate from. Guillaume said:On message boards I often give up typing up thoughts before I even start. I'm drawn to the threads about gaming current events, like the misogyny thread, but I don't post 10% of what I want to say. I'm just... tired.
As for game talk on message boards, while at work I often "plan to" talk in depth about what I'm playing when I actually have the time, but then I get home and prefer just to pick up a game instead. These are both true for me. I don't like to post while at work, but I'll lurk a bit on my phone, especially when a big announcement or event pops up. And in a lot of threads, the bulk of discussion seems like it's already run its course by the time I get home. What I was going to say has already been said in some form, or I feel like I won't generate much more discussion. So I just go play some Maboshi's Arcade instead. Anand said:And I also like trying to analyze the exact of mechanics of enjoyment. Like, which games have the best combo systems and why? But I think that few others find those kinds of mechanical discussions to be entertaining. Even for me, I don't really care to go into the minutiae of a game. Like, discuss every level. Just the mechanics. It's a very specific obsession. Yeah I'm into that, too. I could talk all day about the controls and moveset in Super Mario 64 versus Sunshine, or how exactly 2D Sonic's physics devolved over two decades, or why Bit.trip Runner feels so wrong to me while HarmoKnight feels so right. |
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Anand said:Always a fun topic. I thought Sunshine's controls were absolutely sublime. Galaxy seemed like a step down. I think they slowed Mario down for the n00bs, or something.
In general, I always want my in-game character to move at double or triple the speed. Yet I don't enjoy Sonic. Strange. Too true about Galaxy. Mario's top-speed is definitely lower, and with less emphasis on and control of momentum, it means less variability in his movement. Plus the spin-assist jumping means a less graceful and more jerky style of platforming. Sunshine would have been best-ever if the FLUDD jetpack was a bit more user-friendly. The camera angle and turning controls with the standard nozzle are terrible. Could have used a long jump, too, but it wasn't that big a loss with FLUDD making up for it. The thing about Sonic is that he's not just fast, he's friction-resistant and affected heavily by terrain. Pressing forward on the d-pad is like setting a skateboard into motion, rather than most games where it's closer to taking a step. And if you're on a hill and try to jump, you shoot backwards tangentially, rather than straight up. The constant momentum management necessitates a bit more babysitting to get him to make even short movements, especially if he's not on flat ground, but it also means you can make Sonic do some pretty amazing things with an incredibly sparse moveset and seemingly useless pieces of the stage once you're accustomed to it. Right then, business! Umm...did you know no Sonic game has sold more than 460k in Japan? And that game was Sonic Adventure? Even the original only sold a quarter million. The Japanese don't really care for Sonic. They don't know what they're missing! |
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