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I just recently played DMC2 as well, and I also finished it for the exact same reasons (just to say I did it), but I have to say it's completely skippable in hindsight. DMC3 is such a huge improvement, it's mind-boggling how off the mark DMC2 was.
Mine:
* Resident Evil 4: This is less about the quality of the game (it's astoundingly good), and more about what could have been (the RE game I always wanted) and the direction that the game steered the series in. Nothing in video games has ever disappointed me more than RE4's final re-design. RE4 marked the end of a series that I really loved, and not only is that series never coming back, it's only getting worse and worse. Speaking of which...
* Resident Evil 5: Four years after RE4, Capcom follows it up with a dumbed-down, uninspired, "safe sequel" that is worse than its predecessor in nearly all respects. Despite the part about it no longer being survival horror, playing RE4 was such an enjoyable experience. And yet the sequel to that game couldn't have been any less interesting than it was.
* Wind Waker: All Zelda games post-N64 have been disappointments to an extent, but Wind Waker fell the furthest short of my expectations than the two follow-up games. It was rushed to release, and it showed.
* Metal Gear Solid 4: I was late to the MGS series other than the first one. Playing them all in order, the excellent game design of 2 and 3 really exposed MGS4, which just couldn't come anywhere near the high level of those games. The game relied too heavily on fan service alone to carry it, and it just didn't work its magic on me. |
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I'll second Skyward Sword, but only in part. I loved a lot of the game, but I was extremely disappointed by the story, the overworlds, the (lack of) exploration, and the new races/how they played into everything, including their lack of towns or other cultural hubs (except for the Mogmas; they didn't diappoint me, and I thought they were well done, but I do keep forgetting they were even in the game...).
I was a little disappointed with the harp and the lack of items in the game (minus a few upgrades and medals, I knew what every item in the game Link was going to get before I ever played it, and that was just from watching the E3 videos, IIRC), but neither of those were a big deal. I was also very disappointed in the art style. It just didn't look very good to me. Actually, let me clarify: it looked great on the characters (excluding some of the monsters because it made several of them decidedly non-menacing) but I felt it looked horrible on most of the environments (particularly the up-close environments). So, yeah. It's my least favorite art style in the Zelda series to date, truth be told. Oh, and Fi was a disappointment, but that goes without saying.
Okami is another big one for me. I kept hearing all this praise for the game and how it was the Zelda game we deserved, but I just didn't like it. I mean, I liked the first section to some extent but Issun was more annoying than any other Zelda sidekick ever, the combat was clunky (thanks, Wii version), and I didn't really connect with any of the characters on any real level until right before I beat Orochi. And then, I learned that the ultimate Big Bad I had just defeated wasn't the ultimate Big Bad, so I had to travel to a new land with new people and defeat THAT ultimate Big Bad only to learn that there's ANOTHER new land presumably with new people and the REAL ultimate Big Bad that I have to travel to and defeat, and at that point I just put the game down and couldn't bring myself to go back to it. Maybe one day...
Fallout 3 has been another one. I feel like I could eventually learn to get into it, but it's going to take some time. I've really enjoyed Skyrim, and I hear that Fallout 3 is ultimately a post-apocalyptic Elder Scrolls type game, but since I had never played an Elder Scrolls game when I first tried to play Fallout 3, I didn't really understand what I was doing, and I just couldn't get into it.
EDIT: And for what it's worth, I loved 3D Land, especially once the special stages unlocked. It certainly didn't feel rushed or unpolished at all to me. |
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