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Games that you really wanted to be better than they were [roundtable]
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I guess I could do this by picking a bunch of sequels that didn't live up, but I think in most every franchise there are a few sequels that don't live up, so that could get boring. Instead I'm going to try to choose some original games that I was super excited about before they released, but then they released and just... weren't that great? though I'll also throw in some sequels. I admit that for most of these I'm going off of what others have said about them, so if I'm wrong maybe someone can set me straight. But I'm willing to take a chance and assume these games didn't live up.  I remember getting so psyched for this game. Who wouldn't want to play a game where you get to be Boba Fett?! Ok so it was about Jango Fett but essentially, it is the same idea. Flying around on jetpacks, busting suckers with lasers, capturing people with grapple beams, shooting a big ass rocket out of your back... it was a huge Star Wars wet dream come true. But when it released it reviewed in the mediocre to poor range, my hype disappeared, and I never bothered checking it out.  Apparently Anand thinks this is one of the worst ideas ever, but I liked the idea. A bright, colorful platformer from Team Sonic (before I finally accepted they had nothing left) that seemed to have it's own little unique niche. But I guess it wasn't really any good?  I'm a huge, huge Mega Man X fan so the idea of an RPG using those characters sounded super cool. But then, the game apparently sucks. Boo.  This game sounded so weird and cool... kind of an RPG, except the battles took place in the form of a SHMUP? I was pretty excited for it, but um... again, it came out, and apparently sucks, so I never bothered.  Another Sonic Team game. The thing that frustrates me most about Sonic Team (and Sega as a whole, to some degree) is that they're still making the type of games I really want to see in an industry where few people are. BUT... their games mostly suck. It's a huge cock tease. I picked this even though it's a sequel because I haven't played the original, so it's not like "oh a sequel that didn't live up to my expectations based on playing the previous game" it would have been totally new to me. But I heard it really sucks, so I didn't bother.  I've actually played this game, I own it. And it's not terrible, it's just not very good. But the idea sounded so cool. Combine Mario Party with an RPG and a bunch of crazy stuff like getting to screw with people when you kill them by changing their names and such? But really, it's just not that great of a game.  I really, really love this series. Like, a lot. So when the Wii debuted with an exclusive Monkey Ball game, I was sold. The hype was up there with Zelda for me. And it seemed like something that would work very well with the Wii remote. But the mini-games mostly all sucked, and the single player was ok though not up to the standards of the old games. Meh.  Super Excited for Camelot's return to consoles. And I loved the Mario Golf games so this seemed like a sure thing. But I guess it wasn't that great? Oh well, there is always Golden Sun 3, their true return.  It's hard to put a finger on what is wrong with this game. It's very playable, sometimes creative, and follows the design of the original Yoshi's Island fairly closely. But it's just plain nowhere near as good. Maybe this is the difference between having all of the elements in place, and actually designing a great game around those elements?  I was super into this game on pretty much every level, until I started playing it. And I still love the story, characters, and presentation. But the core gameplay just doesn't work for me, at all. URL to share (right click and copy)
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11/22/10, 00:51 Edited: 04/08/13, 01:39
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Star Wars: The Force Unleashed (PC) Graphically and performance-wise, TFU was good. However the game design was just bland. It does have some "high" points, specifically I enjoyed the story and the ability to use so many Force powers. But the execution was just off. The phsyics engine, doing Force combos, and chaining together moves could have all been fleshed out, tightened, and given us a really seemless Jedi/Sith experience. Some of the cutscenes also just felt very abrupt and didn't seem to fit, so the transition between story elements definitely needed refined although the overarching plot was interesting enough. Also this was just one lazy PC port. Whoever did this did not have custom, modular icons for keymaps. So when I naturally changed my key bindings to better suite how I use the keyboard/mouse, the onscreen guide during the game showed the default ones. And yes, that means even during the QTEs, which I failed more often than I should have.
No More Heroes Yeah, I know a lot of people like this game but I see why Bozon scored it the way he did. It has a nice idea, but the execution definitely isn't refined. What needs updated? Basically everything you do that isn't fighting. |
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Zero said:
I'm a huge, huge Mega Man X fan so the idea of an RPG using those characters sounded super cool. But then, the game apparently sucks. Boo.
I wouldn't say it sucked. I remembered enjoying it...some. I had lower standards then, though. Agreed on Red Steel, The Conduit, and Sonic 2006. The Force Unleashed infuriates me. I hate the gameplay, it's ridiculously buggy, and the story is a canon killer. And it sells so damn well...I was really hoping for an awesome Jedi game since the Jedi Knight series got dropped, but now seeing TFU makes me long for the days of Jedi Outcast... Also wasn't a big fan of No More Heroes, it's an interesting game but I wouldn't call it a great one. I'd say Other M, since it was like seeing a dream come true at E3 2009, but my hype was in check by launch after hearing all the news about Wiimote-only, the story focus and such. When it was first announced, the screenshots and descriptions led me to believe Star Fox Command would be on-rails, only you could DRAW the rails on the touch-screen, planning your path through the stage. Then it turned out to be a crappy strategy game... Shadow of the Colossus was kind of a let down for me. It got some things right, but ultimately I wasn't that impressed outside of the presentation. Bionic Commando 2009 could have been an awesome Spider-Man shooter. It wasn't. Mirror's Edge is a pretty good game, but it has some flaws and quirks that make it less than a must-play even though it's so unique. |
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@nate38How is it even possible for SoTC to even get any better? It's by far one of the best games I've ever played! Anyway, that said:  This game had so much going for it. The presentation, the gameplay, the music. But ultimately, it wasn't as good as I wanted it to be because not once did I care for what I was doing. I felt no connection to any of the characters, and I aside from the awesome combat, there was no real motivator for me to keep moving forward. I enjoyed my time with it, but it could have been so much better if Ubisoft had really put their all into this game. Hopefully Red Steel 3 fleshes out a story and makes us care. ALSO:  Don't get me wrong, the game was good. But in no way was it able to deliver on my expectations for it. I really wanted to be blown away by this game, but ultimately wasn't. To date, this and Spirit Tracks are the only Zelda games I haven't completed at least twice. |
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