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WITHOUT SPOILERS, which games have emotionally affected you? [roundtable]
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Not in a horror movie way, but in a drarma way. (Well, you can list games that have any kind of emotional effect, but I'm more interested in games that can actually touch your heart in some way.) I'm actually the sappiest, easiest target for human drama in almost any form. Any form except games, that is. They leave my perennially moistened eyes absolutely dry. I don't know if it's the form or the execution, but, yeah. They just don't do it for me. Let me try to think of some exceptions... Super Metroid, I guess. I don't know if was emotional, but Drakengard and Shadow of Destiny kind of resonated with me, somehow. The end of Conker was bizarrely moving, in a totally unearned way... That's all I've got, for now. How about you schmoes? URL to share (right click and copy)
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04/04/10, 18:30 |
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As far as simply games that made me cry, there are EarthBound (haven't played Mother or Mother 3, but I'm sure they would too) Metal Gear (almost any game, but MGS3/4's endings in particular) Illusion of Gaia Paper Mario Paper Mario: The Thousand Year Door Final Fantasy VI Final Fantasy VII Tales of Symphonia: Dawn of the New World (I cared about Emil/Marta) Silent Hill: Shattered Memories Resident Evil: Code Veronica X Mischief Makers Contra: Shattered Soldier (totally srs; you'd understand if you've played it) Mega Man X5 Super Mario World 2: Yoshi's Island Disgaea: Hour of Darkness (I can't believe I went so far in this list before I remembered this game!!!) Valkyria Chronicles Braid The Legend of Zelda: Twilight Princess Phoenix Wright: Ace Attorney This next set of games didn't make me cry (or if they did when I played them, I don't remember; that probably only could apply to like 2 or 3 games here), but I still felt strongly about them in some way, whether it's by getting particularly pissed at a villain in the game, or feeling a huge sense of accomplishment after something in the game, or sadness (without tears) at what has happened, or anything else along those lines. Resident Evil 2 Resident Evil 4 Mega Man X-X3 Mega Man Zero Mega Man Legends Super Mario World Super Mario 64 Super Mario Galaxy Ninja Gaiden (NES) Ninja Gaiden II: The Dark Sword of Chaos Mass Effect Deadly Premonition ( I haven't beaten this game yet!!! but so far it seems like a worth contender) Dead Rising The Legend of Zelda: Ocarina of Time The Legend of Zelda: Majora's Mask The Legend of Zelda: Oracles of Ages/Seasons Pokemon Blue/Silver Tony Hawk's Underground Disaster: Day of Crisis Final Fantasy Crystal Chronicles: The Crystal Bearers Smurf: Rescue in Gargamel's Castle Half-Life Maybe I'm just a pansy |
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The original Manhunt is hella creepy, with a headset. I guess I could count that as emotionally affecting. My friend was about to piss himself when he was playing. I had to stop the game, him being on my couch, and all.
No, but you know what would be an incredible step forward in horror games? Negative physical feedback. There were some arcade games that experimented with this (like some pain-Pong cabinet that shocked you when you lost, among others), but it would make a badass peripheral. Immersive and scary and real.
(Maybe it's built into the vitality sensor? Like, a little prick when you took heavy damage?)
I'm kind of kidding, but kind of not. Like, how do you raise the stakes, so that avoiding the enemy creates actual tension, without any need for suspension of disbelief? How do you bring genuine fear to the homes of all?
I guesssss you could do it with unforgiving game mechanics and harsh penalties, a la Shiren... |
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