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What do you want to see from Nintendo's mobile games? (New details inside) [roundtable]
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07/09/15, 02:43 Edited: 07/09/15, 02:43
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I'm not personally the biggest fan of mobile games, but I do occasionally partake in the better ones, and I think Nintendo has some franchises that are very well suited towards the platform. The fact that they will be focusing on so few titles rather than flooding the market with a lot of crap is promising.
If Nintendo gets this right, it's going to make them billions of dollars and possibly even help reshape the mobile market. They don't have to worry about their software getting lost in the crowd, as everybody already recognizes their IP and reputation for quality, and I don't think any other company has as much potential to change the pervasive mindset of a lot of users in the market that games should always be free or dirt cheap... a premium experience is worth a premium price.
Of course they are going to experiment with all sorts of pricing models and they can't bust into the space so late without playing by some of the rules that have already been established, but it's my single greatest hope that they can release some of their software at an upfront, fair price, millions of people will bite, and we can start to see an end to some of the toxic practices that have dragged mobile games down so far. If it isn't happening with Mario, Pokemon, Zelda, and Donkey Kong, it just isn't happening.
As for some specific ideas of experiences that I'd like to see?
A return of their "expanded audience" titles that were a huge success on DS. Nintendo practically invented some of the experiences that are now so popular on mobile such as Brain Age and Nintendogs and I see no reason not to recapture that audience in the market they have moved to. Puzzle games like Dr. Mario would fit in very well here as well and could certainly be offered at a single, cheap price.
I think they should make a Mario Kart Mobile game, as it has been proven that the series works with motion controls, though it may not be the ideal way to play. The game would no doubt feel like a lighter, perhaps simpler version of what we get on our systems, but that's okay. Mario Kart Arcade is pretty different too. I think that this franchise in particular is where releasing a game at a flat, fair price could really shine. The popularity of Mario Kart is undeniable. Millions of people would bite and the word would spread. This might even change some people's attitude of paying for mobile games alone. They could, of course, still have some DLC tracks and microtransactions for optional little crap. That's just a reality of the industry now.
Animal Crossing and even Pokemon are franchises that would work very well on phones, but I don't think it's necessarily the best idea to give people the full blown experience. After all, Nintendo's aim here is to lure people over to their dedicated hardware. Give them a taste of these franchises. Maybe this is where Happy Home Maker should have been.
Finally, one completely original idea that I had, which is probably too specific to ever happen, is a Donkey Kong Mine Kart, Barrel Blast, and Rocket Barrel Game (tentative title). All of these types of activities in the DKC games are as simple as pushing a single button yet they have enough depth to provide an entire game's worth of fun and engaging gameplay. Hell, the rocket levels are like a much more fun, polished Floppy Bird long before Floppy Bird was a thing.
What about Mario? I don't know... something has to be done with the guy, obviously, but I don't know the right way to go. I'll leave that to Nintendo to brainstorm and get right. A traditional platformer would obviously be pretty crap without any buttons. |
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