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A Nintendo community for the fans, by the fans!
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Let's Talk About Games That Defined When Next Gen Started [roundtable] |
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Posted: 07/03/15, 18:22:03 |
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on: 07/03/15, 18:21:39 |
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Posted: 07/03/15, 18:45:25 |
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Hahaha... I thought Stephen was going to be a -2 forever. That was hilarious.
Eh, for me, it'd go like this:
NES: Super Mario Bros - Yeah, we weren't even that acquainted with the concept of console generations, yet, but I remember being super surprised at the beautiful backgrounds on this game, after having been raised on Atari 2600 games. You mean you could have trees and clouds in the background? On a home TV? Get outta here!
Genesis/SNES: Altered Beast - Yeah, it was a terrible game in most respects - something we sort of realized even back then. But the first time I played it, we knew SEGA wasn't playing around. Those transformations were epic and the sound was incredible, relative to our video gaming experience up to that point. I do remember the colors in SMW looking like a step above the Genesis, but it wasn't as big of a leap as NES to Genesis.
N64 - Mario 64 - I was starting to fall out of interest in gaming at this point, but I do remember being surprised and delighted by Mario 64 when I first came across it.
PS2 - Final Fantasy 10 - Again, wasn't paying a lot of attention to gaming at the time, but I remember thinking that the sprites in 10 looked a lot like the FMV characters in 7. That felt like quite a leap to me.
Wii/360/PS3 - Wii Sports - The HD Twins had many great looking games early on, but I never really got on board with the major gameplay styles of this gen. So it's really only motion control I remember being excited about. And, in many respects it never really got better than Wii Sports (though Resort is up there).
Wii U/PS4/Bone - I haven't played a single game on the 1/4 consoles. And the Wii U has never felt like a giant leap forward in any respect. Sooooooo... Kid Icarus Uprising gets my vote. |
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Posted: 07/03/15, 20:17:10 |
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Posted: 07/03/15, 20:32:24 |
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Posted: 07/03/15, 20:32:41 |
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I agree with a lot of you guys so far, but I'm having a really hard time with the sixth generation. I personally felt like I was immediately in the "next generation" of gaming as soon as the Sega Dreamcast hit... that was actually the point at which I was finally satisfied with the state of 3D graphics, and I still feel like that. PS2, Xbox, and Gamecube came along and improved on matters even further, but they never really offered anything that blew me away from a lot of the experiences I had already had on Dreamcast before they even hit. I feel like the Dreamcast, had it survived, could have held up just fine in that generation in a way similar to the Genesis, where you can tell that it's technically inferior but not to the point where it would have mattered all that much.
The problem is that I still can't pin it down to a specific game... Shenmue maybe? That felt like something I would have never been able to play on the N64 or PlayStation.
I'm still tempted, however, to point to a game like Metal Gear Solid 2, Devil May Cry, or even Halo. I just don't know! |
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Posted: 07/03/15, 21:38:13 |
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Posted: 07/03/15, 21:50:00 |
- Edited by |
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on: 07/03/15, 21:50:15 |
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Posted: 07/03/15, 22:37:06 |
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Posted: 07/03/15, 22:44:23 |
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Posted: 07/03/15, 23:13:40 |
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Posted: 07/03/15, 23:23:56 |
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on: 07/03/15, 23:26:23 |
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Posted: 07/04/15, 00:13:36 |
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I could feasibly comment on every console generation, but I'm just going to stick with the ones I feel most strongly about.  2nd Gen: AD&D: Treasure of Tarmin (Intellivision / 1982): Likely the first RPG I've every played, Tarmin absolutely blew me away back in the day. Full 3D maps, Ioot pickups of weapons, spells & armor, full range of baddies to fight. This game was incredibly revolutionary it's time. 5th Gen: Tie Super Mario 64 (N64 / 1996): First console game to fully realize 3D spacial movement, Mario 64 sold the industry on the leap from 2D to 3D gameplay. A revolution in game design and an excellent game to boot. Resident Evil (Playstation / 1996): Juxtapose to Mario64, RE sold a generation on cinematic gaming. Not the first to use pre-rendered style (Alone in the Dark '92), Resident Evil nonetheless sold a generation on the possibilities of cinematic immersion in a survival horror setting.  6th Gen: ESIII: Morrowind (Xbox / 2002): Released only a few months after console launch, Morrowind proved to be one of the very first 3D sandbox rpgs that are commonplace today. I actually wasn't very familiar with Bethesda's Elder Scrolls franchise before Morrowind landed, but I caught wind of its potential shortly before launch and managed to pre-order and generate some hype prior to release. I fell head over heals with both the game and the gameplay style, and it remains one of my favorite genres and developers to this date. |
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Posted: 07/04/15, 17:39:42 |
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Posted: 07/04/15, 17:50:37 |
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Posted: 07/04/15, 22:46:06 |
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