I downloaded this on my 3DS. I remember playing this one time back on the Game Boy, but it was just a friend's copy for a little while. Playing it now, it's fascinating to see where the entire Kirby series started from. Kirby's lack of a copy ability restricts the game in a sense (as does his lack of slide and dash, as mentioned in the review), yet the levels are cleverly designed to still pose an interesting challenge.
The graphics are actually pretty good; it's obvious Nintendo was getting better at the graphics in this 1992 Game Boy game (same year as
Super Mario Land 2). Also, I love hearing these original renditions of the Kirby music that have been used and re-used countless times in the years following.
Stage 2 has some cool Kirby music that I do not recognize as much as the other tracks in the game.
One thing I appreciate are the mini-encounters with bosses, kind of like a warm up before the battle at the end of the level. It's a cool concept.
What the heck is up with the Kirby clones in the boss rush section of the 5th stage? You have to touch the clone to kill off the Gordo blocking the door. And each clone has his own little dance and what not. Weird.
I love the shooter level boss encounter (Stage 3), obviously this was duplicated (quite well in fact) in the final boss encounter of the NES
Kirby's Adventure.
After watching the credits roll, I realize just how faithful the game 'Spring Breeze' is in
Kirby Super Star in that it faithfully recreates the original Dream Land, even including the final scene where Kirby becomes a
hot air balloon and carries away Dedede's castle, returning the food to his fellow citizens.------
So after beating the game you get a screen showing you how to enter the code to play
Extra Mode (ie Hard Mode).
Oh, how
brutal it is, with enemies swooping in on you at high speed, and all new enemy appearances. Some of them are very strange, like this one:
Floating cat head. Creepy.The bosses are now sooo much tougher. All kinds of nasty surprises lie in wait, like the parasols that come flying at you at high speed like homing missiles once Waddle Dee let's go of them!
The last stage was a pain but luckily there's a checkpoint once you make it to the final boss so that even if you continue you no longer have to fight the first four bosses! (Ah, infinite continues are my frieennd...)
I was so excited to to have finished Extra Mode that I even
recorded the special ending where all the enemies are tagged by name.
I'm in a Kirby mood, and luckily there are a good number of
Kirby games for me to play next.
Guillaume said:Yes, it is short; and yes, Kirby lacks some of the abilities that would come to define him, but every second spent playing KDL is a fun-filled one. There is always an enemy to kill or a platform to jump on, there is always excitement. The game feels dense.
Completely agree with you on this, Gui.
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on: 10/30/11, 07:51 |
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10/30/11, 08:24 |