Yoshi's feet are just to darn big... it's like he has clown shoes on! Otherwise, this is a lot better looking than the Yoshi's Island DS game. Hopefully it'll be better designed. Since there's not multiple babies this time, it already has the edge. Though I don't like the "New" in the title.
I think it, graphically, looks like a pile of assholes... like a prerendered Gameboy Advance game. But it's all about gameplay and design, of course. If it succeeds in those areas, I'll get it on day one.
@Mr_Mustache It looks like they were going for something cool and then just failed at it completely. Like, they went for a cool painted style but they weren't very good at painting. Or maybe the pre-rendered look killed their good painting. I don't know, it's hard to explain, but it just looks WRONG.
I think it's a combination of things that are kinda funky.
The pre-rendered characters bring to mind Mario Vs. Donkey Kong or SMRPG, and not really in a good way. What would look neat in the mid-90's looks pretty dated today when there're much smoother and stylized ways to convey character designs in games.
Regarding the environments, it's a little tougher to elaborate on, but I'll try. The backgrounds seem overly dark, while the foregrounds are unusually bright, making them clash. Not bright like pastel (i.e. original Yoshi's Island), but like...a weird neon color that kind of distracts from the characters. The color palette doesn't really compliment itself well; dark blue and super bright green and bold orange are all kind of thrown together willy-nilly. The field area looks softer and better, but it still suffers from strangely dark backgrounds (like the hills).
Conversely, I think if this game looked like NSMBU's painting stage throughout, it'd be gorgeous. As is, it's a good idea marred by iffy artistic talent. That kind of sounds mean but I think it's what happened here.