Is it really due to Super FX chip licensing arrangements? There's no way that it's a technical limitation. I wish someone would just like, ask someone at Nintendo in an interview so we can get an anser. It'll probably be something like "We offer hundreds of fantastic games on the Virtual Console service, and while we haven't mined all of Nintendo's past yet, there are many experiences on there that people haven't had yet."
@ludist210 I'd have to imagine that any speculation on that is complete hooey. These Super FX games have been emulated on much weaker PCs for years. We also have Mega Man X2 emulated on VC, which also has an enhancement chip on it (though it's not the Super FX chip).
There's no way it can be a technical limitation. I have to imagine that it's some sort of licensing agreement. At least, I would hope so, otherwise Nintendo has absolutely no excuse to withhold those games. I used to think they didn't emulate Yoshi's Island because they wanted to sell the GBA version, but that was so long ago.
@Anand Maybe I'm crazy but I feel like the emulation of Super FX games was solved back on the PC back in like, 1998 or something. I feel like it either has to be a licensing issue (maybe they legally cannot republish Super FX games for some reason?) or they just plain never put in the time to get it working. I'm pretty sure I've played Yoshi's Island on an emulator with zero problems before.
I'm doubting it's a licensing issue since they own most of the IPs that people are clamoring for, although the company that developed the chip (Argonaut Games) is no longer in business. That could be the issue, similar to how Battletoads is in limbo (Rare doesn't own the rights to the IP, and TradeWest doesn't really exist anymore, so...yeah). But I'm sure Nintendo could work it out.
I think emulating the Super FX chip is just a matter of extra work that Nintendo don't yet want to do, and so they first put up other games that didn't need extra work. I think we'll see Super FX games eventually.
I've never played Stunt Race FX. But didn't the original Star Fox have a shitty framerate, too? Argonaut should remake it. In wireframe 3D! Nah. Maybe just simple shading at 60fps, though. I was kind of surprised that Q-Games didn't throw Sf1 or Sf2 on the Sf 64 3D card.
@X-pert74 It's not a platformer like Mario is a platformer. It's more rigid and stiff and linear. Like the first Tomb Raider, you aren't really MEANT to have smooth control. I think that approach works better in 2D than in 3D, though.