The game will include 3 Belmonts and Alucard. It is unknown if the third Belmont refers to major spoiler for Lords of ShadowsDracula or another playable character.
End New trailer and info June 7
Rumor no more. Castlevania Lords of Shadow: Mirror of Fate has been officially announced for the 3DS via Nintendo Power. The game will star Trevor Belmont and feel feature deep combat mechanics, light & shadow magic, and much more. You can view scans for the game below. If you haven't played it already, you may want to play Castlevania Lords of Shadow for the PS3 and Xbox 360 because this sounds like it's going to continue the story line established in that game.
- deep combat mechanics - involves Trevor Belmont - Fight with Trevor's version of the Combat Cross - strong attacks with X - wider-reaching attacks with Y - secondary weapons like the boomerang-like glaive and electric bomb - use these with A - grab enemies with R - block and dodge with L - involves light and shadow magic returns - earn experience points to unlock new combos - these include launching foes into the air, smashing enemies down to the ground and more - includes skeletons, axe-wielding undead and more
The latest issue of Nintendo Power is out, and some subscribers have already started to receive this month's edition. So what's on the cover? None other than that rumored Castlevania game for 3DS the internet has been buzzing about.
The game is called Castlevania: Lords of Shadow - Mirror of Fate. Try saying that 10 times fast. The magazine reveals that Mirror of Fate's Belmont of choice will be Trevor Belmont. He will fight using his version of the Combat Cross, Gabriel's weapon from the original Castlevania: Lords of Shadow.
Other small details unveiled by the magazine (thanks to GoNintendo for the above scan) include the fact that light and shadow magic will be returning from the original Lords of Shadow. Using the L, R and face buttons, players will be able to attack with various weapons, grab enemies, block and dodge. Earning experience points will unlock the ability to execute combo moves, like launching enemies into the air, smashing them into the ground and so on.
For all your Belmont needs, keep it locked on IGN.
I wonder though, with team members from Lords of Shadow, will this game still retain its RPG elements that we've grown accustomed to on the handheld Castlevania games? Or will it be more in line with what we've seen with the reboot they've been responsible for?
I wouldn't mind if it went back to its roots but still gave it a more modern twist on it. Maybe it'll be a way to bridge the gap between Lords of Shadow and its sequel.
...I'm less excited for this than I would have expected.
On the one hand, Lords of Shadow was a dreary God of War clone. Competent as it was, we simply don't need any more of those.
On the other hand, Iga's Metroidvania-Halloween-Party style could use a big shakeup after like seven games that, while all great, are pretty damn similar. Sure, it's been four years since the last one, but I'm not exactly hungry for more yet.
I'm not saying I want to see the series go back to the drawing board again, but I'd like to see someone revamp the Metroidvania style somehow.
I want to see a 2D perspective 3D Castlevania game on the 3DS in the style of the previous Metroidvania games for the GBA/DS games bad. There are two things I worry about though: 1) Is IGA involved?; 2) Is it in the same timeline as the previous Castlevania games or is it in the new Lord of Shadows timeline?
Do you think a home console will ever again host a Castlevania 2D game that ISN'T a VC release?
Well, since both Harmony of Despair and Castlevania: The Adventure Rebirth have both come out more recently than the last 2D handheld release, I wouldn't be surprised to see another one on consoles someday.
If I'm not mistaken, the demo didn't go deeper with the battle mechanics of light/dark and how you can absorb energy for those based on your combat performance. The longer you keep a combo going without getting hit, the more orbs you're rewarded with each hit. You then get to choose how you absorb those orbs in either the light or dark meters to be able to unleash stronger attacks. It's pretty fun actually once you get to unlock more attacks from the experience you collect and start chaining them together.
It also gets a more Castlevania vibe the further you get into the game. I mean this is a reboot and it can't really start off feeling like a Castlevania game in mood because well, it's just setting things for games to come!
In one of the rumors I read, the game was going to be 2D. Has that been debunked? (As much as you can debunk something that's still unofficial and unconfirmed).
If so, that would be interesting. I think it would point at the series taking a new direction, or at least I would hope it does. I wouln't be terribly exciting about playing the nth Metroidvania. And I don't want a portable Lords of Shadow either.
Well now I'm reading that the rumour is actually two games... Mirror of Fate on 3DS and Lords of Shadow 2. With Lords of Shadow 2 having actually been a Wii U Mirror of Fate at some point or something.