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I've never played any Kid Icarus game before, and I was thinking about getting this free with Club Nintendo. One question, though: Is the game impossibly hard to figure out and easy to get lost, like Metroid? Zero's post above makes me think it is.
That stage is more of a dungeon style that will have you explore around to find the boss. Hearts are used to purchase items when you find vendors. Hammers you can use in dungeons when you find statues that you can smash by pressing select I think. Once you free them, they'll come to your help to beat the boss.
The game becomes a lot easier once you're done with that first world. I never found it all that hard really.
I've tried to get into this game a couple times...but honestly I just don't think it's very good. I don't know exactly why though. I like Castlevania despite its controls. I think it might be because Castlevania sort of has a 'rhythm' that you get into.
@Zero Chances are you'll have the dungeon layout memorized before you assemble the map. Either that or you'll accidentally find the boss room.
There is a hot spring, and a couple of rooms where the enemies give 10 hearts each. Frequent the shops, and buy the pencil and the torch. The map is basically in 3 parts. The torch tells you where you are, the pencil lets you mark rooms you've been to, and finally the sheet of paper is the map itself. I think you lose the torch and pencil if you die, or Either that or Plutons can steal them, but they're really cheap, especially because of the endless hot spring and the 10-heart enemy rooms.
@Dark Weres Oh, so the torch and pencil are required for the map to mean anything? That answers what I just came here to ask, is why I found the map but (or not found, it is right in front of you, it's just I didn't know it was a map because...) nothing was showing up on it...
@kriswright I started liking Metroid at Super Metroid dude! In fact, the only reason I finished the first one was because I used a map I found online, and I'm notorious for complaining about the second one being confusing (I've never finished it) despite the fact that everyone tells me it is simple to understand.
I loved drawing maps on Grid Paper for Phantasy Star on the Master System. With Metroid being both an action-game and not grid-based, drawing a map was tougher. Even SEGA, when they shipped Phantasy Star II, included maps in the box since they moved away from the grid format for their dungeons. Well, it was still a grid format, but viewed from overhead, and they obscured the grid-squares to make the dungeons look better.
Yeah I think I've played through half of Kid Icarus a while back...I can't say it's my favorite game.
I beat Metroid with a guide, but I have more love for that franchise so I wanted to see the game to the end. Plus, the music is way better and the whole atmosphere and world are a little more....immersive. Or, as immersive as you can get with the NES. And Samus didn't control as awkardly, and there wasn't as much annoyance with pits to fall down.