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Eternal Darkness: Sanity's Requiem Discussion (Nintendo Gamecube) [game]
 
Eternal Darkness: Sanity's Requiem on the GameCube
8.92/10 from 35 user ratings

Welcome to the official discussion thread for Eternal Darkness: Sanity's Requiem on the GCN!

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Eternal Darkness - Some say it's 'ok' - others say it was 'truly great'. I'm in the second camp. This game had a lot going for it - different characters with individual stories and movement patterns, three different paths for the player to take - each with their own set of monsters and difficulties, and a wonderful magic system that let you experiment and create new spells even if you didn't have all the set codecs yet to know exactly what your new spell did.


Putting this game into my Gamecube, complete with component cables, turning the sound up and sitting back with the wavebird in hand always gave me a great videogame experience. The art was fantastic, the voice acting outstanding, and the gameplay enjoyable.

This was my Resident Evil game...that is, until RE4 blew it away but you get the drift.

Discuss away - and enjoy. This game is a gem and should not be passed up. Oh...and don't forget to join Warerares ED game club to start March 2013!

Smerd

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03/01/13, 04:24    Edited: 03/01/13, 05:00
 
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Hmm.. I don't know if I'd score it quite as high as our site average. Is nostalgia in the works?

I'll find out soon enough, as I will be playing along with warerare and Co.
03/01/13, 10:46   
You know, I have it marked as an 8, but I may be tempted to dock it a point on my scale, down to a 6 or so. The story is compelling, but the gameplay is pretty damn vanilla.
03/01/13, 16:22   
@Kal-El814

Make your own spells and cool sanity effects are vanilla?
03/01/13, 17:16   
@Shadowlink

Make your own spells doesn't really work, at least not the way Dyack advertised it in advance of launch. You can't really make your own, you can just access predetermined spells before you find the relevant scroll. We were told that we could make spells the developers hadn't thought of, and what we got was a far cry from that.

And yes, the execution of the Sanity Effects were vanilla. Some of them were obviously cheesy and over the top, and the presence of the sanity meter made the ones that could have been more subtle and effective obvious, too.

Aside from that, none of the combat in the game presented a challenge at all. Target enemy, attack, win. Use magicka, never die.

There's a ton of potential in the material and I think the gameplay really could have been something special with some minor tweaks. But as it stands, it's pedestrian.

EDIT - I should clarify that I don't think it's a BAD game, at all, though I think the endgame falls apart a little bit and the execution from a gameplay perspective is disappointing. I just think the material and presentation set the bar pretty high, and the gameplay doesn't clear the bar.
03/01/13, 17:26   
Edited: 03/01/13, 19:13
When all is said and done, this is probably my favourite Gamecube game overall. I simply loved this game through and through. I never did finish my Mantorok run so I never got the true ending.
03/01/13, 19:37   
Eternal Darkness is one of my favorite games. I did every endings possible. I really miss this game now :(
03/06/13, 11:25   
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