I have recently gotten into a lot of retro gaming so Ducktales is certainly getting played until "100% completion" again. That is to say the treasure chest at the end of the game will be bursting with gold and jewels!
One important note is that this game contains one of Capcom's great soundtracks from the '80s. My personal favourite track is Transylvania. SO GOOD!
One of my favorite games on the NES. It was fun to see how much money you could collect before the end of the game. Wasn't there something in each level that gave you a boatload of cash? And if you got them all, you got a better ending? Now I want to play some Ducktales.
EDIT: I was right! A quick search reveals that collecting the hidden treasures gets you a special ending. I cannot recall if I ever did that. Looks like something to add to the bucket list.
I also saw that there's an even more difficult ending to obtain. It seemed so....anti-Scrooge McDuck.
This game sucks. No, just kidding, but I can't get into it. I'm probably doing a few things wrong so if anyone could enlighten me as to how it works (the game should do a better job at self-explanation)
How does the cane-as-golf-club attack work anyway? It seems like it works whenever it feels like it. As a result I find myself hopping around like an asshole throughout the entire level - it's not that fun.
Also the level design is just eh. Too simple minded in a few levels, too complicated in others (especially the moon, I can't find what I need to find in order to progress. I think it's a key; they say it's in the UFO but I looked everywhere and I can't find it).
The fact that I can select any level is nice though, and the music, of course, is awesome.
The cane-as-a-golf-club activates when you press Scrooge up against a block or wall. Just keep pressing Left or Right on the d-pad, and Scrooge will assume his "ready" stance animation. Then just tap the B button, and.... boom, the cane's a golf club!
So the only way to kill enemies is to bounce on them then? That's a bit too much bouncing for my taste, as I find the best way to avoid danger is to just hold the B Button and keep bouncing around. Still, it's a good game.
This game seems vaguely familiar, I think I borrowed this from someone way back in the day. It could be fun to check it out sometime, but I recall it being expensive the last time I looked. Or at least, too expensive for a curiosity. Hm...
@Zero It isn't that the licence holder won't licence it, it's that CapCom doesn't want to pay for the licence again on a $5 game. Though then it'd be a $6 game like that TMNT game was, and the potential for profit is low.