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Rhythm Thief and the Emperor's Treasure (Nintendo 3DS) discussion [game]
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8.08/10 from 8 user ratings |
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Welcome to the official discussion thread for Rhythm Thief and the Emperor's Treasure on the 3DS!
To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!
Am I the only one playing this amazing game?? I did a NW search and didn't find much. I 100%ed the game this afternoon (I'll be posting in The Finished Pile later), and my soul is already crying at the thought of no sequels. How are your experiences with the game? Need any tips for the rhythm games that are infuriating the first 5 times you play them until you understand the trick and then they are challenging, crisp, tight, and, best of all, rewarding!! Seriously, if the narrative and cinematics (in 3D!) of Layton, and the rhythm gameplay of great SEGA pedigree (Samba di Amigo, Space Channel 5) sound good to you, BUY THIS GAME! Support those new IPs gamers are always pretending to want! Ya know what? I wish Rhythm Thief had been delayed. Months. Know why? Because I think releasing within a week of Final Fantasy Hero just destroyed its chances to make a real splash. =\ So anyway, what do you think? URL to share (right click and copy)
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09/08/12, 06:36 Edited: 09/17/12, 01:16
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@nate38Yea, I also read it was coming to iOS, but as of yet, only in Japan! So any people on this side of the world should get the 3DS game instead of waiting for some watered down phone version (apparently it's not the entire game). How about you give it a shot when it's quarter price?? =) Plus, how many rhythm games have come out recently besides this and Theatrhythm? @deathly_hallowsI love point'n'click adventure games, but I wish that you could just drag the stylus over an area to search it instead of having to endlessly peck all over. Also, you and I might not have any problem with a quality 2 or 3 hour experience (that I could replay as many times as I like), but just last week James Jones was saying on RFN that, while a good game, it was too short at ~5 hours. Now, my total play time is 15 hours having unlocked everything. Would you be interested in a sequel, sir? Or was one enough for you? |
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@NinSageWell James Jones was comparing it to Layton and he wanted it to be the same length, this game is more like Rhythm Heaven or Ouendan gameplay wise, so I didn't really agree with him. Besides I spent about 10 hrs. just playing through the story (and replaying the mini-games to get good scores) and didn't even unlock everything! I love adventure games, but when they're done well, I thought the adventure portion of this game felt a lot less developed than the other parts. I mean each screen just boiled down to pecking all over until you discovered everything, rinse, repeat. I pretty much developed a pattern where I started in the top left corner and just swept the screen from left to right, up to down, every time the same not even really paying attention. Some of the characters were charming and the artwork was nice, but... I still found those sections super tedious and boring to play. Yeah I'd love a sequel! But I'd like the adventure segments to either become a lot more developed, challenging, and fun to play (think Ace Attorney) or just get rid of them and focus on the meat of the game: the story and rhythm mini-games. |
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@GuillaumeNo problems at all? No. As I said above I wish I could have dragged the stylus instead of tapping it and I had some issues with any gyro-based mini game. However, those little hiccups couldn't possibly ruin the joy I experienced with the rest of the game. And as anon said above, for some people, those gyro games made sense from the start. Even I, as evidenced by that FAQ I made, was able to eventually succeed at the gyro games without looking at the 3DS. I looked at the list of moves I'd typed out and used the audio rhythm to succeed. I 100%ed (all As or whatever) the game and would love a sequel. The adventure aspect may be second to Layton, but Layton games are great! That's a high bar to clear. Also, what's 3rd? .... there really aren't (m)any. I'm certainly not going to look a gift genre in the mouth! I have only played RHFever one time. I would love to give it another try one day. I think the only reason it didn't grab me like RT did is because I really need that plot to tie my actions together. The disjointedness of something like RHF can absolutely make for a fun game, but it will likely never resonate with my personal tastes the way something like RT or Elite Beat Agents could. Lastly, I've been playing percussion since 1990, drum set since 1997, guitar since 2000 and bass since 2003 -- I had a harder time "succeeding" at the games in RHF than RT. Now, it's possible that RHF is simply a more demanding game, in other words, the margin for error may simply be smaller... you may need to be more exact. But man, that drill the heads on the robots thing? I couldn't quite perfect it. I'll play it extensively one day and get back to you with more justified/detailed opinions! Remember, I don't think you're wrong, Gui. I just don't happen to agree. There's room in the world for both opinions. |
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