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Am I the only one playing this amazing game?? I did a NW search and didn't find much.
I 100%ed the game this afternoon (I'll be posting in The Finished Pile later), and my soul is already crying at the thought of no sequels.
How are your experiences with the game? Need any tips for the rhythm games that are infuriating the first 5 times you play them until you understand the trick and then they are challenging, crisp, tight, and, best of all, rewarding!!
Seriously, if the narrative and cinematics (in 3D!) of Layton, and the rhythm gameplay of great SEGA pedigree (Samba di Amigo, Space Channel 5) sound good to you, BUY THIS GAME! Support those new IPs gamers are always pretending to want!
Ya know what? I wish Rhythm Thief had been delayed. Months. Know why? Because I think releasing within a week of Final Fantasy Hero just destroyed its chances to make a real splash. =\
I played it and I really liked it. I wasn't a huge fan of the point'n'click adventure segments though, I thought those were mostly just filler that didn't really add much to the game besides artificially inflating the length. I think it would have been much better as "animated cutscene, rhythm game, animated cutscene, rhythm game, etc. etc." even if the story was only 2 or 3 hours long.
Yea, I also read it was coming to iOS, but as of yet, only in Japan! So any people on this side of the world should get the 3DS game instead of waiting for some watered down phone version (apparently it's not the entire game).
How about you give it a shot when it's quarter price?? =)
Plus, how many rhythm games have come out recently besides this and Theatrhythm?
I love point'n'click adventure games, but I wish that you could just drag the stylus over an area to search it instead of having to endlessly peck all over. Also, you and I might not have any problem with a quality 2 or 3 hour experience (that I could replay as many times as I like), but just last week James Jones was saying on RFN that, while a good game, it was too short at ~5 hours. Now, my total play time is 15 hours having unlocked everything.
Would you be interested in a sequel, sir? Or was one enough for you?
@NinSage Well James Jones was comparing it to Layton and he wanted it to be the same length, this game is more like Rhythm Heaven or Ouendan gameplay wise, so I didn't really agree with him. Besides I spent about 10 hrs. just playing through the story (and replaying the mini-games to get good scores) and didn't even unlock everything!
I love adventure games, but when they're done well, I thought the adventure portion of this game felt a lot less developed than the other parts. I mean each screen just boiled down to pecking all over until you discovered everything, rinse, repeat. I pretty much developed a pattern where I started in the top left corner and just swept the screen from left to right, up to down, every time the same not even really paying attention. Some of the characters were charming and the artwork was nice, but... I still found those sections super tedious and boring to play.
Yeah I'd love a sequel! But I'd like the adventure segments to either become a lot more developed, challenging, and fun to play (think Ace Attorney) or just get rid of them and focus on the meat of the game: the story and rhythm mini-games.
Yea, I talk about it on the podcast (which should be up next week?) But certain games just take some getting used to. For instance, I had a really tough time with the gyro games and totally aced the violin stuff. But it makes me happy to hear that someone had such a good experience with the gyro stuff.
Just bought the game today! It was actually marked down at Gamestop...it was only $19.99 - down from the usual $30.00 price tag. Plus, I had some left over in-store credit (about $10) so I was able to snag this game for a mere $11.19 (once taxes and all that were added)
I'll be rhythmin' and robbin' for sure soon! w00t!
I dunno about this one. It was an okay game, but there are many times when it didn't make me feel like I had no rhythm, it made me feel like the game had no rhythm. That's a problem. Especially R30: I don't know why I had so much trouble with it, but it just never clicked. I pretty much gave up at that point trying to get all A's in every level, it just wasn't fun. In many of the levels, I think the game did a pretty poor job of matching the player's actions with the beat of the music.
I can (and do) play Rhythm Heaven Fever with my eyes closed. Absolutely impossible in this case. The visual cues are better than the audio ones.
I did love the presentation, though. The story itself wasn't anything to write home about, just a mish-mash of anime tropes following vaguely the plot of Castle in the Sky. But the cutscenes were absolutely gorgeous in 3D, and kinda made me want to buy a 3D TV just to watch 3D animated movies on it.
So you think the rhythm games were synched correctly to the games? You didn't have any problems at all with them?
Several other things brought my enjoyment down, too, like the constant "tap tap tap tap tap" on the screen to find hidden crap. The whole "adventure" aspect on it only made me want to get Pr Layton and the Miracle Mask.
No problems at all? No. As I said above I wish I could have dragged the stylus instead of tapping it and I had some issues with any gyro-based mini game. However, those little hiccups couldn't possibly ruin the joy I experienced with the rest of the game. And as anon said above, for some people, those gyro games made sense from the start. Even I, as evidenced by that FAQ I made, was able to eventually succeed at the gyro games without looking at the 3DS. I looked at the list of moves I'd typed out and used the audio rhythm to succeed. I 100%ed (all As or whatever) the game and would love a sequel.
The adventure aspect may be second to Layton, but Layton games are great! That's a high bar to clear. Also, what's 3rd? .... there really aren't (m)any. I'm certainly not going to look a gift genre in the mouth!
I have only played RHFever one time. I would love to give it another try one day. I think the only reason it didn't grab me like RT did is because I really need that plot to tie my actions together. The disjointedness of something like RHF can absolutely make for a fun game, but it will likely never resonate with my personal tastes the way something like RT or Elite Beat Agents could.
Lastly, I've been playing percussion since 1990, drum set since 1997, guitar since 2000 and bass since 2003 -- I had a harder time "succeeding" at the games in RHF than RT. Now, it's possible that RHF is simply a more demanding game, in other words, the margin for error may simply be smaller... you may need to be more exact. But man, that drill the heads on the robots thing? I couldn't quite perfect it.
I'll play it extensively one day and get back to you with more justified/detailed opinions!
Remember, I don't think you're wrong, Gui. I just don't happen to agree. There's room in the world for both opinions.