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Rayman Origins (Nintendo Wii) discussion [game]
7.99/10 from 7 user ratings

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Rayman Origins (Nintendo Wii) Review (9.0)  by  

Alright, game comes out in a week. Who's psyched?

I just finished thoroughly playing the demo. I had to restart some levels a lot, but a lot was due to me not really paying attention to certain things, haha. For instance, I tried half a dozen times to get the minimum time trial time in the first level and was about to complain that it was BS they don't even show you a timer or anything, and then finally saw the clock you have to grab at the beginning of the level to start the time trial.

Similarly, I just couldn't get all the lums to get the medal for the level, but after a while I realized I was skipping lums-giving enemies by not going to the secret areas anymore.

Still, a lot of the challenge in the demo was legitimate and not due to my stupidity. And some of the difficulty was NOT legitimate and due to some problems with the game. I thought the controls and platforming were pretty spot on and forgiving, until I reached the final stage of the demo, where I must have died a dozen times due to Rayman just getting "stuck" in the scenery, somehow. Not too big a fan of that.

Some neat surprises, however: the shooter level was pretty solid, and clearly inspired by this PSOne import:

Yup, that's a kid riding a flying vacuum.

By the way, I encourage you to revisit that stage as Globox instead of Rayman. It plays the same but the new... look... really took me by surprise, haha.

And that's definitely one thing I love about the demo: lots of great visual gags and funny animations.

The platforming is really solid when Rayman isn't stuck to the scenery, too. At E3, I played this pretty amazing level that could have been a temple level taken straight out of DKCR. The controls can feel a bit floaty, but they're pretty forgiving, especially given that you have wall jumps, and can slow down your fall.

I do wonder how surprised at the difficulty those who haven't played a hardcore platformer but want this game because it's pretty will be, however. Haha. Even I was taken a bit by surprise.

The music is nuts.

Anyway. Hype!

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Posted: 11/09/11, 07:47:08  - Edited by 
 on: 12/25/11, 05:41:36
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You had me at "hardcore platformer"... actually you had me long before that

Absolutely looking forward to this game now! The early high praise is preparing me for a classy romp of platforming goodness. But I'm afraid this will have to wait until around Christmas, as my old squeeze Nintendo is trying desperately to win my heart back again this winter, and I'm a sucker for Mario and Zelda...
Posted: 11/09/11, 07:56:51
There's a demo?????

Going to download now!

Edit - Other than having to deal with the PS3's somewhat uncomfortable d-pad, this is a really fun game! I'm glad I put it on my Christmas list. The challenge was MUCH higher than I was expecting, which is a very good thing!
Posted: 11/09/11, 08:06:14  - Edited by 
 on: 11/09/11, 08:54:34

The original Rayman was pretty tough too, from what I remember.
Posted: 11/09/11, 14:44:20

I'm playing it with the stick, actually, for some reason. It feels good! Especially when swimming around.


Sure it was, but for all the wrong reasons.
Posted: 11/09/11, 15:23:11  - Edited by 
 on: 11/09/11, 15:23:51
I played the demo last night, but after the second level the sound was completely gone. When I exited the demo my PS3 did the "Beep Beep Beep" thing and then restarted. Must've been a bug or something, but I'll give it another go tonight.

By the way, how many levels are there in the demo?
Posted: 11/09/11, 16:01:41


I still managed to play the demo for over an hour and a half, lol.
Posted: 11/09/11, 16:08:34
I didn't know there was a demo. I'll download it when I go home for lunch.
Posted: 11/09/11, 16:12:48
Quit trolling Rayman 1!

Honestly, that game didn't seem like an unfair challenge to me. It was a good time, so I'm looking forward to this. I'm curious about how it transitioned from an artist-made downloadable project to a full retail release, though.
Posted: 11/09/11, 22:40:02  - Edited by 
 on: 11/09/11, 22:40:18
I had a blast playing through 3 of the levels with 2 of my friends at Comic Con.

It's going to hopefully be the great co-op experience I've been craving lately, unlike Ratchet All 4 One which was just awful
Posted: 11/09/11, 23:40:35
I downloaded the demo on my 360 late last night. I'll play it later today.

I'm pretty excited about trying it Even though my favorite Rayman game is Rayman 2, a 3D game, I'm still excited for this game a lot.
Posted: 11/10/11, 03:04:33
I downloaded the demo too and will give it a go sometime tonight.
Posted: 11/10/11, 03:09:49
I'll also double-post in this thread.
Posted: 11/10/11, 03:10:29  - Edited by 
 on: 11/10/11, 03:12:09
Maybe I'll try the demo, see if I like it. I'm kind of full of games this holiday, so I'm going to wait it out as far as purchasing.

It's rather likely that I'll pick up the 3DS version once that drops. Unless Ubisoft pulls an Ubisoft and completely mucks up the port.
Posted: 11/10/11, 03:53:13
IGN gave this game a 9.5. They really gushed over it. This game has not been on my radar at all, but it is now.
Posted: 11/10/11, 03:58:30
me want
Posted: 11/10/11, 05:27:04
Holy crap at the art directon.

Holy crap at the underwater song.

Holy crap.
Posted: 11/10/11, 05:59:42
So I'm wondering, how big of a graphical difference is there between the Wii version and the HD twins' version?
Posted: 11/10/11, 06:11:39

I'll know on Tuesday...

I don't think Ubisoft has shown the Wii version.
Posted: 11/10/11, 06:15:04
Guillaume said:

I'll know on Tuesday...

I don't think Ubisoft has shown the Wii version.
I'm assuming the screens in Nintendo Power represent the Wii version, in which case, it looks pretty much identical to the others, but in SD. It ultimately won't be as stunning on an HDTV, but if the screens in the magazine are anything to go by, it's still sure to be one of the best-looking titles on the system, easily.

Then again, Ubi Soft was also suspiciously quiet about the last Rayman game that hit a Nintendo system, and we all remember how that turned out...
Posted: 11/10/11, 07:11:57  - Edited by 
 on: 11/10/11, 07:12:11
Posted: 11/10/11, 07:17:13
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