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Star Fox Discussion (Nintendo Switch 2) [game]
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Welcome to the official discussion thread for Star Fox on the Switch 2!
To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!
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05/07/26, 02:01 |
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@Secret_TunnelI like the character re-designs. They look cool and...weirdly seem like they would fit into 'Star Wars.' And yeah I agree I don't think the lore needs to be expanded upon either, but a lot of kids will be playing this for the first time so they won't know the difference. This game will clearly appeal to us older fans, but I feel the primary demographic they are aiming for is to create new fans of Fox McCloud and his mercenary unit. They aren't even calling this Starfox 64 Remake or Starfox 64 HD. It's just... Starfox. It feels this is an official reboot...again. Also agreed on the multiplayer bit! I was surprised it was so different than every other multiplayer mode this game got. I figured they would just take the new modes they added to the 3DS version, but it looks like they cooked up something new. And it's online to boot, which was something I felt was sorely missing from Starfox 64 3D. @PogueSquadronAnd agreed with you on all points! I like the new character designs, but I do wish they gave Slippy his cool bead necklace thing from the original game. Speaking of Slippy, I like his voice a lot better than the N64 version. Far less child-like. |
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I have many thoughts.
First of all, the visuals are really pretty awesome. Great animations, very clean textures, nice looking water. It looks how a 2026 HD StarFox should. The character designs were kind of shocking at first but they're really growing on me and--shot in the dark--I think they'll be looked back on fondly one day for being a little bold and committing to the animalistic nature of the characters. Between this and DK Bananza I do like that Nintendo is stretching their legs with their cast.
The big sticking point to me is the fact that this is yet another remake, and as a guy who still has his N64 hooked up, that's such a buzzkill for me. I get that they want to find a new audience coming off the heels of the SMG movie, but the extra twist of the knife was when she said something like "stage layouts have been kept the same." Just...why?? Is SF64 so sacred that we can't input some mini-bosses, new set pieces, or new sequences in the old levels? In a perfect world, this would be like the RE2 and RE4 remakes--sticking with what works but making adjustments and adding surprises to keep fans on their toes.
And that's really what kills me because everything else looks excellent. Visuals, orchestrated soundtrack, new mission mode etc. If it was something I didn't care about or was a moderate tweak (like the 3DS version) that'd be one thing, but I can't help but wonder "what if" for a project like this. What if it was a SNES SF remake as well, for instance? Throw in all those levels and mix them together for a super-Lylat System to give fans more shakeups. Or maybe an arcade roguelike mode (I said the R word) where you go through familiar stages that ramp up in difficulty over time to see and get buffs at the end of each level to how far you can get. Just some cool hooks to give us SF64 fans something new.
Ah well. At least the game itself looks nice despite it being a remake. Hopefully we see more of Fox and crew in the near future. |
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@TriforceBun I tend to agree that I wish there was an extra level or something for longtime fans who played the original and the 3DS remaster. Granted, this IS launching at $50 USD, so that's probably their "out" in terms of new content. Nintendo is really weird and inconsistent with this stuff. They launched DKCR HD at an absurd price, and that game had no new content at all, and then they release Mario Galaxy 1 and 2 at full price, but that's TWO Wii games? (In retrospect, DKCR isn't AS bad now that it's been given a patch for Switch 2, but yeah, they really didn't touch it much at all) Skyward Sword HD, also a Wii game at full price on Switch, but THAT had reworked controls and smoothed out visuals. Metroid Prime Remastered had no new content at all, and was a big glow up from the original game...but THAT one released at a budget price of $40 USD (probably no faith they could sell it for more). Mario 3D World had a full price port to Switch but had a whole new side game attached to it. In terms of their track record, this one isn't too bad? Remake, yes, but with new cutscenes and missions/multiplayer, for $50 USD. Mostly, I'm just like...I'm absolutely getting this. I hate to be a "vote with my dollar" person but I really want Nintendo to dig back into their old IPs. I wonder if this will set a precedent and we will get a new F-Zero game just titled "F-Zero." |
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