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Pokémon Legends: Arceus Discussion (Nintendo Switch) [game]
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8.53/10 from 4 user ratings |
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Welcome to the official discussion thread for Pokémon Legends: Arceus on the Switch!
To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!
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01/26/22, 20:37 |
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I ended up getting this in Target's buy 2 get 1 free sale a couple of weeks ago.
It's pretty good! My expectations were only moderate considering the series and the dev, so it's managed to impress me. Finally, everything is so streamlined and quick now, including some ideas I thought up a long time ago like a Mon being able to know all its moves and be able to "equip" four for battle. Battles are so much faster-paced now and are much less of a pain to breeze through for grinding or catching purposes, and they have a better sense of place in the world with things like not being swept away to a generic battle scene and the trainer(s) always on camera. I can only hope that the next mainline games at least copy or build on these mechanics even if they keep the old style of world design.
My main problems are the same as any Pokémon game: mediocre presentation and story. With that said, given all the complaints I've seen, I was actually expecting the graphics to be something worse than they are; I thought it was going to be something on the level of the wild areas from Sword and Shield, but fortunately it's much better than those. There is one gameplay issue with the graphics which is how the draw distance for objects and Monz isn't all that far out, making for some noticeable popup and an inability to see Monz and items that are located far off, but it isn't a big deal.
Overall, I'm glad this game was successful, and hope it means there's more big changes and ambition in store for the franchise.
That quest for the big Buizel is pretty mean to have as an early one! I dunno if it's a glitch or what but I actually got a 2'8" Buizel early on, but he still refused to take it despite him saying he wanted 2'8" and above. I had over a pasture full of Buizel and still no luck, eventually I got a 2'7" that I decided to try just to see and the guy ended up accepting that one! This guy right here, a real pain in my Buizel let me tell you... |
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I borrowed this game from the local library a long while back, shortly after it came out. Really liked what I played (just 20 or 30 minutes, probably) so I decided to return it and just buy a copy some day in the future. Well it is THE FUTURE! I picked it up with one of the two Game Vouchers.
I have to say, this is probably the Pokemon experience I've been wanting for many, many years. Maybe not the "ideal" one (because let's be honest, the potential of this franchise is so "through the roof" it would be nearly impossible to live up to what it COULD be) but rather it changes enough of the old (dare I say "tired") formula that it feels fresh, inviting, and just plain FUN again. I could wander around for hours just chucking Pokeballs at 'mons, sneaking in the grass, and collecting berries and such. And I probably will. I expect this is the kind of game I will at least "catch 'em all" with, if not complete every entry of the Pokedex. 100%? We'll have to see, but I love the fact that each Pokemon has different mini-goals in the entries. I mean, I really love that. I hope they always have that sort of thing.
And I really hope we get another Legends game, building on this one, set in the past like this. This is the kind of world I adore, rather than big ugly cities filled with pointless buildings that don't even have interesting things in them.
Plus them limiting it to 200 some Pokemon is exactly what I want. I'm sure I'll be sad some of my favorites didn't make the cut, but the Gold/Silver level number of creatures to collect was - to me - exactly right. More is too much, and 1008 (ONE THOUSAND AND EIGHT?! I looked it up because I was going to say "800 some" holy crap 1008) is WAAAAAAAAAY too much. |
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@Mop it upI hope so! I'd love to see a sequel that continues in this direction. . . . One thing about the game that keeps striking me is just how cool it is to have the "danger" element. I mean, since this is prior to Pokemon becoming essentially "noramlized" in the world (oh, yeah, they just ride the bus with you, no big deal) it makes it feel like a much richer world. I've taken screen shots of all the times characters have said (or implied) you could totally die out there in the wilds, and that is thrilling to have in a Pokemon game. Sure, you won't/can't die, but it still adds such flavor to the experience that the characters don't just act like a soccer-ball sized rat with magic electricity powers isn't A REALLY BIG DEAL. I always thought Pokemon got that aspect a little wrong, and especially as the series went on. There's an excitement to the fact that these are living creatures who could totally cut you in half if you're not careful. Another thing I just found out about is that if you have saves from other Pokemon games on Switch you can get alternate costumes. I really like little touches like that. It's fun. And I like the Sword/Shield outfit better than anything else I've found so far, too, which only makes it sweeter. |
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