The GameXplain folks were privy to a Zoom-based preview event. I wanted to share that video here with you all.
It's quite promising and I am really excited for this one. We're only three weeks away now!
However I find that the lack of Mario-themed courses to be incredibly disappointing. I've dreamed ever since Mario Golf: Toadstool Tour that they would take the concept found within Peach's Castle Grounds and expand it to the whole game. Imagine a Mario Golf game where each world revolved around the aesthetic of each Super Mario Bros. 3 world. It would be incredible and it would work so well with the Mario Golf genre.
Yet,... this appears not to do that. Sure, we've seen Pokeys in the desert. Maybe there's more to that kind of thing. However I doubt we'll be looking to bank our shots into giant warp pipes in this entry. I hope to eat my words.
Plus, why hasn't mini-golf made a return? Man that was fun in the original. They could make a whole game of Mini golf challenges and I'd probably buy it.
I'm crazy excited for this game, too! The multiplayer features seem hella robust. Speed Golf and Battle Golf are only 2-player local, but you can also jump online with 2 players on one system, a la Mario Kart, which is awesome. I'm going to buy digital, so that I can play 4p Speed/Battle with one digital purchase and 2 Switches.
I thought Mario Tennis Aces really rejuvenated the Mario Tennis gameplay, so I'm looking forward to trying both Speed and Battle Golf. I have an idea about how Speed Golf plays, but Battle Golf is kind of a question mark at this point. I hope that it plays like that oddly addictive GCN Tiger Woods minigame, where you also competed to claim holes in real-time. I think...?
Optional motion controls also beef up the competitive permutations. Hoping for the best regarding their implementation. Ideally, we can get some Wii Sports-ish action.