I can't believe this game is only a week away. Earlier this week I thought to myself, "Wow, is it really coming next week?". Time has flown by! Yeah, there's a lot going on in the world and in my world helping time tick by but I think it was to Nintendo's favor that they had an eight-week window between reveal and launch. Really makes you wonder what else is around the corner this year. COVID has really shaken things up for developers also, which means everything's in a bit of uncertainty. It makes even the most expected moments unexpected.
On a side note, I'm not surprised the rumors of a Nintendo Direct for July 20th are ramping up right now. It makes sense to me that Nintendo would launch their big summer game and then right after start a new news cycle for new stuff. That also explains the Treehouse Event today.
I'm loving the vibrant world they've built with this one. For me, I just need an exciting world to explore, something to do within it, and a reason for battling. That's a Paper Mario game in a nutshell. When Sticker Star didn't incentivize battling, I didn't care much for it overall in the end. Color Splash made the situation better, though using paint to battle with was a bit tough at times when resources were tight. It never felt like it was good when that happened or like it was a challenge. More like a nuisance. I don't know how things will turn out here but the confetti mechanic isn't battle-based from what I can tell. Instead it seems to be similar to paint completing the world in Color Splash. So that's good for me. Satisfies the 'something to do within the world' thing. The world does look exciting to explore.
Then lastly there's the reason for battling. The internet is ablaze with the fact that there isn't any EXP in this game. However I argue this isn't guaranteed to be detrimental. EXP only acts as a means of building up towards improvements and being able to take on other enemies. It acts as a gate which helps pace the game. Losing it here COULD be detrimental, but it's clear from the promo materials that coins are heavily involved in battle success. The coins are used to affect battles and presumably to buy upgrades. It might be that coins act as EXP to some degree. I'm willing to hold out and see for myself before finding battling frustrating. Some of the screenshots I saw had thousands if not tens of thousands of coins in people's hands. If items are appropriately priced, or other things that require coins, then saving up coins could act as a viable means of gatekeeping till the appropriate status is met for proceeding. It could work well. I have hope. Apparently there are a lot of other RPGs out there who don't use the EXP mechanic. I'm not too familiar with them but since EXP is really just a tool, I'm not too upset to see it gone for this entry.
All in all, I'm quite excited to give this one a spin. I'm not nearly as done as I wanted to be with Xenoblade Chronicles: Definitive Edition, but I think I'll probably main this Paper Mario game upon release, opting to return to Xenoblade once finished.
Thanks for sharing the reviews. I meant to do that today but I didn't get a chance. In fact I'm only just now turning on my Switch for the first time today.
When I was working today I did listen to a handful of video reviews. Everyone had different perspectives on the battling system and how relevant it was, and it does seem to be more of a Color Splash kind of game than anything else. But honestly it looks like a lot of fun, the graphics look really stellar, and the music already sounds great. So I think it'll be worth the time. All the reviews said that the story and humor was top notch. To me that's a key part of a game like this.
The one downside so far from me seems to be that there isn't a badge system like there were in the old games. That's what I miss most about the original two. It's rewarding to deck out your character with an ever-changing sets of badges. It's one of my favorite things that I loved about Hollow Knight as well.
I don't even remember the badges, lol. I should go back and play TTYD at some point! If... I can find any way to do that... Sigh, if only there was a GCN VC.
I considered going and picking this up because I have some store credit at a local shop, but I think I will probably just cash that in for actual cash and put the funds in stocks for now. I can wait on Paper Mario, and if things went right it could come at a deep discount or even free if I just invest the money for 6 months. Depending on the market.
That reminds me, I need to go re-start and play through Hollow Knight, ha ha.
I put in about 2 hours last night. I actually was enjoying myself quite a bit. The music and graphics are great. The fact that each battle is somewhat like a puzzle is actually pretty cool. However it is pretty clear that this is more like a adventure game with light RPG elements than it is an RPG game with platforming elements. I would like to have a Mario RPG that's a bit more classic style for sure. However I'm liking this so far and I'm excited to play through it.
I also put in two hours-ish last night. I'm enjoying it. The battles aren't mindless, you really have to pay attention to the puzzle aspect! That was something I had to get used to. And not take drinks during. The dialogue, again, is fantastic. And the colors pop even more than Color Splash.
Is anyone else playing this? It's pretty good so far! It reminds me of Luigi's Mansion 3, in a way: not an original concept, just a cool way of checking in on the Mario characters and getting a weird big-budget side adventure in their world.
I'm playing it Secret_Tunnel! I'm enjoying it so far. I'm at the end of the second streamer and I'm having a lot of fun. It's gratifying to find all the toads and other secrets around. The world is colorful with great music so it's a gorgeous game. Some of these water effects are wild too! I know even Nintendo joked at their own expense of how good it looked.
I can see the warranting of some of the common criticisms people have about this game not being the next great RPG but for whatever genre this ultimately is, I'm enjoying it. The battles with enemies are fun and interesting even though they're more puzzle than RPG, but I like the bosses even more. I find it to be a treat to go and fight those things. Going outside in is interesting and each boss seems to have unique ways of attacking and of being attacked.
I'm working my way through the game with the intent of 100%ing it. Glad to know there's a reason to do so.
I nab as much as I can of course but I think once I get to the point where I have one streamer left I'll go back and try to 100% everything before it. I'd rather see both endings pretty close together.
I last paused the game right in the middle of the big blooper fight on that Peach boat. Enjoying it so far! I'm able to nail the line ups pretty well but every 5-7 fights I hit one where I'm just staring into the ether on it... wondering how I'm supposed to succeed without just one more move. Still fun though.
How much do you miss the old ways of Mario RPGs, or are you liking this new mix of action and adventure instead? I don't see why both couldn't exist (since they did anyway with the deceased Mario & Luigi series) but I don't think this direction needs to end by any means. It's a lot of fun to explore and see the story.
I've been seeing your tweets of joy too. Glad you're having a good time with it! I've been busy with non-gaming stuff so my time with it fell off but I made it to the desert area. I need to get back into it as I too was having so much fun with it. I also enjoy the battle system and especially-so with boss battles.
I guess it's a shame they'll probably not refine and build onto this. The dev had been said that it's a goal of theirs to change the core gameplay up with each entry, so we may see either a small variant here or a drastic overhaul in the next one.