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I'm hoping I'm not the only one playing this at the moment because, uh...this game is quite good.
Played it on PC earlier this year to almost 100% completion (missing a few achieves) and it easily secured its spot as one of my favourite games of all time. Such a beautiful and fun game. Some games just look and sound great but this one backs that up with super solid gameplay and world design.
Also its made in South Australia so thats also a plus.
The fusing of Metroidvania and Souls-like subgenres was inevitable and makes a lot of sense. When I first played Symphony of the Night, I picked up on how that game was scratching a lot of the same itches that Dark Souls/Bloodborne did. And whenever the topic of "If not Retro, what dev should make Metroid?" comes up, I always toss FromSoftware out there because of how their world design philosophies always called to mind Metroid games more than anything else.
So to see a game like Hollow Knight bring both of those schools together isn't surprising, and even less surprising that bringing two of my favorite types of game design together ends up being something that I really, really, really like. A lot. But it bears repeating that this game is tremendous.
It's been hard to put the game down; I crossed the 30 hour mark last night, and there's still a lot left to see and do. And as @Hinph mentioned, it's a game that keeps getting better and I think that's still the case for me.
I really enjoy the Souls system in a Metroidvania. I want to feel my character getting stronger in these games as I play, of course, but the traditional leveling in a SotN style Castlevania game makes things a bit too easy. I like that dying has some penalty.
I was reading a reddit thread where people were criticising the game for being too open and it being too easy to get lost, on top of the punishing difficulty. It struck me that I never found that an issue because I adore it when a metroidvania can make me lost and have no clue where to go next. Is anyone else the same?
@Pokefreak911 To me that's part of the beauty of Metroidvanias. Back on the NES we didn't even have a map, we had to farm health when we died, and we didn't know much about what to expect from upgrades and items before we got them. Get off my lawn.
Yeah, being lost is fine. You're still collecting geo things as you are looking for the next path, you're bound to find things you haven't found before as you do so, and the game is really good about letting you choose from multiple paths rather than following a strict linear path. If you're a smart player, you should also be marking areas of interest on the map with the provided markers. Worst case scenario, there's always walkthroughs online.
There's a whole generation of gamers who probably just aren't used to the idea of a game actually letting you get lost. If it's not for them, they can go ahead and play something else.
I love getting lost in this game but the game generally doesnít have enough save points or fast travel options. It sucks to die at a boss and have to retrace your steps, sometimes in very confusing areas if you havenít been able to map the area yet. I get that it adds to the tension but itís not really fun when you have to retrace those steps so often from battling a tough boss. Other than that though, really love the game. The music and feel of the game is really well done. The game has given me a few good scares which I did not expect but with how creepy some areas are, I guess I should have seen it coming haha.
@VofEscaflowne There are a few areas in the game that are very long, one of those I think is long and without checkpoints for the tension. However I found getting around without the fast travel fairly quick after a while, but I guess it depends on what charms you are using.
One area I hated because it lacked a decent checkpoint was Crystal Peak purely because when you find a checkpoint...its a boss. Still kills me far more than it should.
Beat it last night, 92% after ~45 hours. Hell of a game! Might finally start to look some stuff up at this point; not sure if I am going to do everything since a couple of the remaining challenges are kicking my ass, but I am curious to see what I missed. I feel like I pretty thoroughly explored everything.
I'm the same way and to be honest, I never got stuck once in Hollow Knight. Like, there were moments when I didn't have what was necessary to get to the next area, but I still had lots of other places I hadn't been to yet. It's like, I'm not going to worry until I've done absolutely everything else I've marked on the map and I still don't have what I need. There are other Metroid/Metroidvania games that are much more punishing and obtuse.
With all of the Dark Souls 1 influences, I was really hoping you'd get the ability to at least travel between benches by the late-game. Alas, it's not to be. That's another reason why I may not keep going to try and 100% it, because it takes so damn long to get around!
And you're not alone as far as getting some scares out of it. Giant bugs are freaky, man. All of the lower areas of the map may as well be straight out of a horror game! No doubt I missed something in the Deepnest area somewhere, because I didn't want to stick around for too long.
I want to love this game but itís too dark, when playing in handheld mode I can barely see the platforms! Also when docked it appears to be 720P which is really blurry and unflattering considering the painterly art-style is already soft.
Iím considering getting it on Steam so I can crank up the resolution to 4K, itís so dark I have to play it on my TV anyway!
I finally picked this up thanks to the sale! I'm enjoying myself. The game is surprisingly rich in content, and despite a somewhat slow start IMO, there're a lot of different upgrades to collect and use to explore further, which makes for consistently rewarding gameplay. I'm about 8 hours in and have explored 6 or 7 different areas. The game seems to have a good amount of content, to the point where I'm wondering what was past DLC and what was always there. Some of the mapmaking and backtracking is slightly irritating to me (I still think I prefer the "fill as you go" map system of Super Metroid), but I'm definitely having a good time overall.
EDIT: Also I like how numerous the bosses are. This dev knows that people like fightin' bosses!
I just picked this up too because of that sale. Gold Coin Points and leftover cash made it a free grab. Woot! I haven't started it and probably won't until I beat Octopath but I am excited as heck to do so.
Still waiting for that physical release, which makes me feel quite silly, 'cause I just ordered two Hollow Knights t-shirts and a hoodie, 'cause they look so good. Will be embarrassing if I turn out to hate the game when I finally get it. But I doubt that.
@Abdooooo I think Hollow Knight was made by three or so guys? Or is that just counting the ports and stuff? Not that that isn't impressive or anything.
Yep, three fellows, and yes, still very impressive! They partnered with other developers for porting things after it was initially finished.
They were already into development full time when they launched the Kickstarter, which made about $60,000 (goal was 35,000). They also added a PR person after, I believe, though it may have been during production.
Well to be fair, most games with small teams are the brainchild/baby of one of the team members. Example my wife and I both work full time on Weekend Panda games, but I'm the one who designs them (and she makes them WORK). So I'd wager one of those fellers was the kingpin of Hollow Knight. :) Maybe that's what your coworker meant!