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Super Mario 64 DS Discussion (Nintendo DS) [game]
8.17/10 from 27 user ratings

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I'll happily sacrifice analog movement for better camera control. Thank you for asking.

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Posted: 02/28/17, 01:21:40  - Edited by 
 on: 02/28/17, 01:23:19
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"Those who would give up essential Analog Movement, to purchase a little temporary Camera Control, deserve neither Analog Movement nor Camera Control." ~~Ben Franklin
Posted: 02/28/17, 01:32:44
nate38 said:
"Those who would give up essential Analog Movement, to purchase a little temporary Camera Control, deserve neither Analog Movement nor Camera Control." ~~Ben Franklin
Posted: 02/28/17, 03:08:35
How funny, I just picked this up again the other day just to play and fool around with. I've already gotten all 150 Stars and unlocked everything, but for some reason I felt the need to go back and play this. Playing on the 3DS is kind of funny, since you can use the Circle Pad for movement. And that way, it plays similar to Super Mario 3D Land.

Well, closer to Super Mario 3D World, since even with the Circle Pad, there is no true analog control. But still, felt fairly natural and it was fun to run around Peach's Castle again for a while.
Posted: 02/28/17, 06:06:13
@GameDadGrant I'm playing on the DSi XL myself. I just can't get away from those beautiful pixel perfect screens for DS games.

One of the greatly appreciated things they did for this version is they added extra coins to alot of the levels so the 100 coin stars are much less tedious,.
Posted: 02/28/17, 08:12:02  - Edited by 
 on: 02/28/17, 09:10:59

Yeah. I like the different takes on some of the boss battles, and using Yoshi in 3D for the first time was pretty great.
Posted: 02/28/17, 19:58:19
Stylus all the way!

I was always kind of tempted to grab the Virtual Console version.
Posted: 03/01/17, 06:00:06

Stylus? I never got the hang of that style. Not even with the thumbstrap!
Posted: 03/01/17, 16:03:14
I think that I actually liked the Stylus better than the thumbstrap. The thumbstrap felt like a nail on a chalkboard.

I've always thought that it would be cool if they could retrofit the stylus input to an analog stick for the VC. Oh, well!
Posted: 03/01/17, 19:45:06  - Edited by 
 on: 03/01/17, 19:46:12

That would have taken effort, though.

Surprisingly, I was able to 100% the game with relative ease with the d-pad controls alone. Maybe analog control wasn't all THAT necessary after all?
Posted: 03/02/17, 02:57:32
This is the best version of Mario 64 and I shall not listen to any complaints.
Posted: 03/02/17, 08:55:10
@GameDadGrant Yeah my playthrough of the game is going very smoothly as well. Although to be fair some of the level design in the game was altered due to the lack of analog control. That bride is wider in the DS version for example.

It's weird when people call the DS version of the game a remake because it's more like some quirky reimagining of the game then a remake. It doesn't feel like it tries to surpass the original like a lot of remakes do it seems to just exist alongside it.

But look at that draw distance man!

Posted: 03/02/17, 11:06:38  - Edited by 
 on: 03/02/17, 11:22:44

Yeah, it doesn't "try" to surpass the original, though in a lot of ways it does. In other ways it doesn't, but it works really well as an alternate way to play through this classic.

Is the draw distance all that much better? To be honest, it seems about the same...
Posted: 03/02/17, 14:52:55
What do you guys like more about the original than the DS version? For me, the fact that the original is the original is enough to give it an edge, but man, I have dreams about crazy secret Mario 64 worlds and levels all the time, and the DS version was the closest we've come to getting that. When you go through the door on the other side of the mirror? Awesome.
Posted: 03/02/17, 19:48:30
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