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I'm just making a game thread for this one so Zero can't make it.
Also the stage count is inaccurate. The 22 campaign stages are actually 34. Remember, the campaign splits at multiple points depending on the CO chosen, thus giving you access to entirely different missions.
So 34 vs 30. And that's *still* not including the 'bonus' stages you mentioned (the War Room challenge maps?) That's another 20 right there.
You don't even have a right to talk down on Ogre Battle; I played ALL of Advance Wars, unlike you with Ogre Battle. And through magic of THE INTERNET, we know exactly just how long you played. Sad sad sad.
Which two? I've also played two so I don't know what else you're talking about. Tactics??
It bummed me out how you just kinda gave up on it. I'm pretty sure you didn't give up on Advance Wars when you were in the 6th stage and didn't have planes yet. "Only Infantry? This succccks. Where are the Bombers? *QUIT*" (And it wasn't just you; a LOT of people threw in the towel early. WAYYY too early. Did you guys even get to Class Changes??)
The thing that puts Ogre Battle MUCH closer to Fire Emblem for me as well? A feeling that you're 'building' something with your army. Your team as a whole gets stronger and stronger every stage, and I guess you can say that too..but your units are nameless, expendable, replaceable. When you get to the end of Ogre Battle, and Warren (who you meet in the Tutorial) is now an Undead Lich casting Magic: ALL 3 times in a single fight? Its almost the same as when Ike is finally facing The Black Knight, and he can not only hold his own, but achieve victory, and why permadeath is such a threat. Theres permadeath in Advance Wars, too, but who freakin' cares? Replace it. "Oh, Frodo died? Just have another turd carry it."
Charisma from leaders allows other characters in each unit to fight better (and when the CHA drops, so does their effectiveness as a unit), similar to the way that Supports work in Fire Emblem. You don't get that stuff from "oh well, just buy another one" characters in Advance Wars. And the Class Changes, obviously. Both games focus so much around the EXCITEMENT of the Class Change. New abilities, cool new look, super strength(s)? Sooo tasty.
--Just went back to the Ogre Battle thread. It looked like you were giving it the 'ol College Try for a while. Not sure what happened. This part was funny:
Oh man, I don't think this game is for me. I can't even get past Scene 2. It's like, I liberate a temple, and then some super-speedy bad-guy flies across the map to the north and takes over my stronghold, and I fail the mission.
I don't know how to stop him, and I've gotten a 'Game Over' about 7 times in a row now. It's getting frustrating and annoying, and I'm not sure my tolerance for this game is going to remain much longer.
That whole thread is full of the saddest of times. I just read it for..egad, almost an hour? Just people..complaining about something, "why can't X?" and then I'm like "you CAN X, just Y." Nearly every problem that someone had with the game there was a direct solution that they either didn't know about, or missed out on or something. The game isn't THAT much of a dick, geez. Haha, in response to this 'incident,' I said "didn't you read what I wrote?" And you replied "I don't read, I am read to." Ah..
I still wish everyone got to do it to it. Gojira put a hurting on it, and Koovaps and Dark Weres put a pretty good dent in there, too. Only Team Mustache went the distance though (I have no idea how any of you guys will be able to stick with / fight through Ogre Battle 64, on your own or in an EC..)
@Mr_Mustache Yeah but Advance Wars instantly hooked me, Ogre Battle didn't. The two I played were the SNES one for game club and the N64 one way back when it came out. I gave both a real shot but they just didn't do it for me. It's not like I go out of my way to be disappointed with games I spend my hard earned money on.