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Tadpole Treble Discussion (Nintendo Wii U) [game]
 
Tadpole Treble on the Wii U
8.43/10 from 4 user ratings

Welcome to the official discussion thread for Tadpole Treble on the Wii U!

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Hi everyone! It's been a long road for me with Tadpole Treble, a game that's been in some form of development for a pretty healthy chunk of my life, but I'm happy to say that we're almost finished. In case you missed it before, this is an auto-runner-style game that takes place on a musical staff, with the notes being your obstacles. Barring some sort of catastrophic event, the game should definitely release in Winter 2015 for all to enjoy.

And I hope you all enjoy it! My brother and I have put a ton of time (and a decent amount of our own money) into Tadpole Treble to make it the kind of game we'd want to play. That means music we like, characters we like, a range in challenge (standard difficulty to beat, high difficulty to 100%) and a wide range of unlockables and even a full song/stage creator. Here, a back-of-the-box feature list for you:

-Over a dozen main stages, each with their own unique song
-Boss stages
-A in-game market area
-Comic-style cutscenes
-Unlockable goodies like a Smash Bros-esque Bestiary, a Music Player, and Commentary Tracks for each stage
-Four fully-sung songs with lyrics
-Online leaderboards for both high and impressively low scores
-A song-creation mode that you can also play through, then share with others via QR Codes:



The process for making this game has been extremely tricky. We had to time our Kickstarter right and stay on top of contacting people to help it reach its goal. We also repeatedly reached out to Nintendo to get approved for the Wii U, and once they finally approved us, I screamed at them. The bug-testing process is totally arduous, being a constant cycle of "two steps forward, one step back," and there've been moments where my relationship with my brother had gotten pretty strained.

Despite all this, we're still kicking and are happy with how things have turned out! If you have any questions about the development of this game, or various included features, or about how Nintendo handles indie team relations, feel free to post them in this thread!

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11/10/15, 17:17    Edited: 11/10/15, 17:17
 
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Nintendo Direct just announced. Coincidence?
11/10/15, 17:19   
@VofEscaflowne

Haha, I wish!
11/10/15, 17:29   
Looking good! I can't wait to try it out. I assume there will be no demo, as that will be harder to get approved, but I think I can trust your history of amazing projects and just dive in on this one.
11/10/15, 17:38   
@J.K. Riki
Thanks! There will actually be...something...playable pretty soon (prior to the game's release). Not on the Wii U, but a modified demo of the PC/Mac version. I'll keep you guys posted.
11/10/15, 17:41   
What about a European release? Does this new rating system affect you (in a good way) at all?
11/10/15, 17:58   
Can't wait for this!
11/10/15, 18:00   
The big preview in Nintendo Force a few months back got me pretty excited about this game. It looks awesome!
11/10/15, 20:15   
Can you import MIDI files into the song creator?
11/10/15, 21:04   
Edited: 11/10/15, 21:04
I think I would be pretty accurate to say that in general here at Negative World… "Our frothing demand for this game increases."
11/11/15, 04:00   
AAUURRRGGGHHH

WHY IS THIS NOT ON 3DS?!?

I WANNA PLAY IT BUT NNNNOOOOOOOOOO

Eh, I pitched in with the KickStarter so I'll download it anyway and never play it. Like all my WiiU games...
11/11/15, 19:47   
r_hjort said:
What about a European release? Does this new rating system affect you (in a good way) at all?

We're working on a European release for the Wii U. We have to have a bilingual manual, which is the main obstacle, but we're aiming to get it done somehow. In the meantime, the Steam, PC and Mac versions should work.

@deathly_hallows
@Octorockin

Thanks! The NF Magazine preview was a lot of work but I'm glad it did the trick.

Anand said:
Can you import MIDI files into the song creator?

That'd be great. Unfortunately, we had a heck of a time just getting Composition Mode in the game at all--it was originally planned to be a stretch goal, but we decided to fund it with our own money a little later simply because we wanted it in there. As a result, we weren't able to afford some of the extra bells and whistles like MIDI importing.

@DrFinkelstein

If this was a retail release, I'd put that quote on the box cover in front of all the art!

@GameDadGrant

The 3DS is good stuff, but we couldn't squeeze TT on it for the same reason it's not on the iPhone--the screen is too small to accommodate the gameplay! With some concessions, it'd be possible, but our money and time can only go so far...
11/11/15, 20:26   
@TriforceBun

This is the kind of game that would be perfect for a handheld device! Please consider a portable version!

Oh well, you already have my money so I guess I'll shut up.
11/11/15, 21:30   
@GameDadGrant
Just play your Wii U Grant, it's fun!
11/12/15, 01:49   
Just filled out my survey (Wii U version, of course)!

It's happening!!!!!!
11/16/15, 19:01   
@deathly_hallows ME TOO OMG

11/16/15, 19:05   
Edited: 11/16/15, 19:10
As did I. In the comments section, I razzed Matthew about getting a 3DS version. (again)

I encourage everyone else to do the same!
11/16/15, 19:32   
Play a Composition Mode demo NOW! For freeeee~

Here's the link!

Big Kickstarter update as well.

If you'd like, feel free to share your QR Codes as well.
12/14/15, 23:17   
@TriforceBun

Neat!

.... I have no idea how to play this game or make music.
12/15/15, 00:05   
@TriforceBun

Our little T-Bun is all grown up :*-)
12/15/15, 01:38   
Hey Zero, make the Shapes of Gray theme in this!

...or just send me a screen of the project file and I'll do it.
12/15/15, 01:56   
Edited: 12/15/15, 01:56
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