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As someone who didn't get to play this on the first go 'round, I was pretty stoked when it landed on the VC. I thought it was a pretty solid game, scoring competitively in my database against other RPGs. I thought the way they handled classes and the little guys you equip (whose names escape me at the moment) was a neat way of doing things, though I don't think I'd like that to be "the norm" as far as magic and skills go. I usually just piled similar guys all on the same character; how did you handle it, and did you even enjoy that mechanic?
We've completed the course for Golden Sun as our seventh official Epic Center game, and over a year ago! The SNES Epic Chrono Trigger is next. You'll notice our "leaderboards" below which were tracking the progress of the participants. If you missed the EC run, and you'd like to play on your own as if it were being done LIVE! for you, simply click on WEEK 1, WEEK 2, etc. and follow along that way. This, of course, is also the destination for the continuation of Paper Mario in the Epic Center, for those who did not finish. You can do it, dudes!
The Game Boy Advance was rife with RPGs (so I've heard..), many of which never saw a game on a home console. Golden Sun was one of those titles. As a player who never owned a GBA, this is one of those games I heard about for years and years, thinking that someday we'd get an installment to be played on the big screen. That day is today.
Dungeon Master(s): PogueSquadron / Hero_Of_Hyrule
You Did It! Golden Sun Complete! PogueSquadron Mr_Mustache
I usually dump the stuff over here after we're done with it, and for the folks that were still working on it a place for them to finish it / discuss it (kinda like when a sporting event runs over and another show starts on another station or something..) without interjecting over the Main Event (Chrono Trigger), though I'd never complain too hard about that. But yeah, I can't believe there wasn't already a Golden Sun thread!
Ah yes, the Djinn. Did you like the mechanic? It reminded me a little bit of the Espers from Final Fantasy III.
With the Djinn, I didn't like how some of them were seemingly RANDOM, in terms of encountering them on the Map. I didn't really have a problem because we basically used a walkthrough in the EC, but geez. I can be frustrated by that, knowing that the only reason I got that was because someone told me exactly where to go. I get "hard to find!," and it being a challenge for some people, but some of those were bonkers. And kinda breaking the rules of finding all of the other ones.
I tried the first one out recently on the Wii U Virtual Console. Why I can't relay say anything bad about the game I never got to into it. For one it felt to simple and I felt like I was doing the same thing over and over again plus the story felt relay short. I never got to understand the Djinn mechanic very well and I think that's partly the reason I never fully grasped the game.
The "worst" part about the game is that they really do not explain the Djinn mechanic all that well. They rely on the player to experiment with different combinations, but the main problem behind that is the 4 characters have a certain trait associated with them and lining up all the Mars Djinn with Garret just seems "right". You get a really limited, basically super basic (basic-ception) core group for the entire game and everyone is pretty set in hard roles. Garret is just straight up fire and that's that, for example. You can beat the game doing that, I certainly did my first time through, but once you start getting into "dual" and "tri" element classes and start diving down that rabbit hole you get some truly incredible characters out of it.
For example, if you give Isaac a bunch of Mars/Jupiter Djinn in the first Golden Sun, he can become a Ronin which gives him access to the "Quick Strike" psynergy which is one of the most powerful single target spells in the entire game. There's a lot more combinations out there, you do have to look them up unless you just want to spend a lot of time switching in game. It really changes up the flow of the game when you knock the 4 out of their hard-defined roles.