Beaten. My save file says 4 hours but it probably took double that because I restored basically any time I died. Probably went overboard with that since I ended up winning with maximum lives. I really hope Mega Man Zero 2 has a more forgiving system though. Really not handheld friendly.
As far as actual gameplay, the game is great. Controls felt better than Mega Man X to me with the addition of the melee weapons. My big complaint is that they basically added grinding to the franchise, which is a pain. Probably spent an hour collecting energy cells so I could level up cyber elves and get more health/sub tanks. I don't love the exploration aspect of the X games, I prefer my Mega Man games to be more straightforward, but it's certainly preferable to grinding for collectibles.
I probably shouldn't have bothered upgrading so much because the game went from super challenging to a walk in the park as I progressed. Part of that was just me getting better at playing, but if I hadn't doubled my health bar it still would have been more tricky. Still fun though.
Overall, great game despite its design issues. I'm intrigued to see if they smoothed out any of those flaws in the later entries because they could be really amazing if they did. |