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Azure Striker Gunvolt Discussion (Nintendo 3DS) [game]
 
Azure Striker Gunvolt on the 3DS
8.13/10 from 6 user ratings

Welcome to the official discussion thread for Azure Striker Gunvolt on the 3DS!

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Anyone give this a shot yet? I've played for about an hour and a half, and I've cleared five stages. I think I'm just under halfway through the game.

And it's good! It feels a lot like Mega Man Zero/ZX in movement, with a few exceptions: Gunvolt's dash is continuous and, while he can wall-kick, he doesn't slide down walls slowly, making wall scaling a bit treacherous.

The tag-and-zap attacking style feels pretty fresh, too. Tag up to three enemies with the buster, then hold out an electrical field that saps away their health (and reduces Gunvolt's falling speed when in the air). This also plays into the game's combo/points system, which also has a risk/reward dynamic where you can keep building a combo throughout each stage, but you have to bank the points at a checkpoint (or by using a super attack) before you get hit or you'll lose them all.


Other thoughts:

- Stages are very linear and selected from a menu. Can't say I miss the open worlds from Mega Man Zero and ZX at all.
- The sprites are fairly detailed while also being somewhat small. It can be a bit tough discern characters and objects when the game is moving quick.
- The story is sort of thin, yet still feels overwrought somehow. And the tone of the game is kind of hard to pin down, but it's definitely not the cheerful fun of Mega Man.
- It's also got a bit of customization, with EXP-based HP upgrades and equippable gear to craft that tweaks Gunvolt's movement.
- Difficulty seems pretty forgiving so far, other than one stage where I was underwater for some time and I think that was slowly draining my health? I didn't quite figure that out.
- Bosses are pretty good so far, they each have a unique feel to their attacks and patterns.

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08/30/14, 06:26    Edited: 08/30/14, 06:45
 
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Does the game require use of the X button?
08/30/14, 08:25   
It does not! In fact, the default control scheme has no function for X at all.

B - Jump
Y - Shoot
L - Dash
R - Flashfield (electric field)

And touchscreen buttons for super-attacks, though I'd rather just assign those to one of the unused buttons...
08/30/14, 14:52   
Edited: 08/30/14, 14:53
X3 would be monumentally better if it had a better soundtrack. It kills a lot of the game for me. If that were better I might like it more than X2. Music is just a big deal to me with Mega Man. (They don't call him Rock Man for nothing I guess)
08/30/14, 20:34   
You know, I was just looking at this game on the 3DS eshop and I was wondering whether I should buy it or not. I looked at the Wii U eShop to see if they have it there and apparently it is a 3DS game only. There will be another version of the game for Wii U called Mighty Gunvolt or something along those lines.

@nate38

I'm currently playing through RE Revelations and it annoys me to have to use the Y as the action button. Often times my nail strikes the plastic frame of the bottom screen. I wonder why I couldn't just map it to the A button. I'm starting to think that this is a Japanese thing. Maybe I just need a manicure.
08/30/14, 21:09   
Mighty Gunvolt I think is the 8-bit crossover between this game and Mighty No. 9. I'd love to see this on Wii U/PS4/XBO/PC though. Definitely looks like something I'd get for my 3DS though (if I didn't have a hundred games to play).
08/30/14, 21:35   
I got the bad ending! I'm assuming I have to find the jewel in each of the Robot Maste- I mean Adept stages...?

Anyway, I think my biggest complaint with the game is its visual style is a bit too...soft?...to see what's happening sometimes. Especially once you've got the Flashfield out, all the blue zapping can make it a bit tough to see objects and enemies. But it's still fairly legible.
09/01/14, 03:51   
Just started this over the weekend. I went through the prologue part and attempted one of the Adept stages. Pretty sweet action game, though I'm a little disappointed that it's not MORE like Mega Man ZX. Though it is a blast, and I'm having fun tagging and zapping GV's enemies in glorious displays of electronic spheres of destruction.

More as I get deeper into the game...
09/01/14, 16:34   
@nate38

How long did it take you? I actually just purchased it this morning, I'm going to play it over the weekend.
09/01/14, 16:38   
@Tranquilo It took me about 4 hours to finish all the levels, and another hour or so to get the good ending.

I've been doing Challenges all morning...I'm not crazy about having to "activate" them to complete them, and completing earlier ones (Earn a B-rank in this mission!) to earn the chance to do later ones (Earn an S rank in this mission!) and then still more after that (Earn an S+ rank in this mission!) is a limitation I don't really like. But the game's a lot of fun, so I'm still gonna go for a bunch of them.
09/01/14, 18:48   
Should I play MIghty Gunvolt first or Azure Striker Gunvolt?
09/02/14, 23:48   
@sirmastersephiroth I would say Azure Striker Gunvolt, but it really doesn't matter. Mighty Gunvolt is like 30 minutes long, too.
09/03/14, 02:54   
sirmastersephiroth said:
Should I play MIghty Gunvolt first or Azure Striker Gunvolt?

Azure Striker first, for sure.
09/03/14, 03:25   
GameDadGrant said:
sirmastersephiroth said:
Should I play MIghty Gunvolt first or Azure Striker Gunvolt?

Azure Striker first, for sure.

I was actually expecting the opposite answer. How long is the main game?
09/03/14, 05:45   
Anyone still playing? I've been going through the Challenges for each stage, and they're not too picky. Except for the S+ rank challenges, which I can't seem to reach even when things go perfectly (as far as I can tell). Maybe I should use that one trinket that disables Prevasion and gives a 10% boost to your points...
09/09/14, 00:12   
I've been picking at it, little by little.

Anyone have any idea how to activate the "Anthem" state? It seems to happen randomly. I'm not sure what triggers it.
09/09/14, 01:45   
You mean the thing where you randomly respawn after dying and are stronger for some reason? I'm not sure. It seemed random to me.
09/09/14, 02:39   
Edited: 09/09/14, 02:39
I finally got an S+ Rank! Granted, it was in the weird little stage that takes all of 15 seconds to finish. And I still had to replay it about fifteen times to get it perfectly right.

The only Challenges I have left now are the S Rank and S+ Rank ones. I guess I'll have to get familiar with the Kudos-enhancing gear...
09/09/14, 17:52   
Hm, yeah. Still not sure how to activate Anthem. Odd.

But...it may be moot point, since I think (?) I beat the game. I defeated the last boss, but the ending made me question just WTF any of it meant.

Kinda confused!
09/11/14, 23:26   
@GameDadGrant You need to collect all seven Chaos Emeralds to get the final stage and true ending. No, I'm serious!


Assuming no more pop up, the only Challenges I have left are the S+ for five or six more stages.
09/11/14, 23:30   
Edited: 09/11/14, 23:31
@nate38

Whatchoo talkin' 'bout, @nate38 ?!?
09/12/14, 02:50   
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