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Kirby: Triple Deluxe Discussion (Nintendo 3DS) [game]
8.55/10 from 8 user ratings

Welcome to the official discussion thread for Kirby: Triple Deluxe on the 3DS!

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Triple Deluxe is coming out soon, it's getting pretty good reviews, what about NW, are we excited for this game? To be honest I've never been a huge fan of the more "traditional" Kirby outings (though I do like them) but I love some of the "alternative" ones. I haven't really been following this game, where does it fall? More traditional? Neat new stuff that makes it stand out?

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Posted: 04/29/14, 02:19:40  - Edited by 
 on: 04/29/14, 02:21:01
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From the looks of it, it's basically Kirby's Return to Dream Land minus the co-op, plus a rhythm minigame and a Smash Bros style party fighter in there.

It looks pretty good, but I was a bit underwhelmed by Return to Dream Land and don't yet have the urge for more standard Kirby. I'll borrow or rent it someday down the line, probably.
Posted: 04/29/14, 02:46:43  - Edited by 
 on: 04/29/14, 02:47:14
This game looks very good; I think fans of RtDL would be pleased with it.

On a side note, IGN's review of this is one of the worst articles I've ever seen from them. It's just terribly written and basic. "No one older than 12 should pick this up."
Posted: 04/29/14, 03:17:46  - Edited by 
 on: 04/29/14, 03:21:40

Did they really put that in? My god IGN has somehow gotten even worse than shit.
Posted: 04/29/14, 03:37:07
@TriforceBun After your ringing endorsement, I had to check this review out. It's apparently been a while since I've been to IGN, because I don't remember the layout being quite so terrible...

I can't speak for Triple Deluxe, but I do agree with the reviewer that the enemies in Return to Dream Land were basically brainless, and that made all those fun powers a lot less exciting to explore. Super Star wasn't exactly Ghosts 'n Goblins, but it did have enemies that were dynamic and aggressive at times. Return to Dream Land's baddies barely put up a fight. But yeah, not the most informative review.

It's nowhere near their Pulitzer-worthy look at Wii Play Motion, however.

EDIT: Gametrailers' review offers a pretty flattering look at the game. Looks like it has some pretty imaginative set-piece moments.
Posted: 04/29/14, 03:50:38  - Edited by 
 on: 04/29/14, 06:02:19
USGamer.net's review convinced me to finally order it.
Posted: 04/29/14, 21:01:37

So that's where Jeremy Parish is now. Looks like I need to add USGamer to my list of sites to visit each day.
Posted: 04/29/14, 22:24:30  - Edited by 
 on: 04/29/14, 22:24:44
Kirby is a lot less fun without the co-op, so this'll be a bargain-bin purchase for me.
Posted: 04/29/14, 22:29:46
I like how they handled difficulty with Epic Yarn where it was extremely easy (not even "easy" it was impossible to die) but you still felt compelled to try to avoid damage because of those jewels.
Posted: 04/29/14, 22:38:08
The game just arrived... And so far it's as awesomely wonderful as expected. Save for the controls. Why oh why can't I remap them? Why oh why must Nintendo force their "a" to jump "b" for action nonsense on me here. It should be "b" for jump and "y" for action!!!

Posted: 05/03/14, 00:59:28  - Edited by 
 on: 05/03/14, 01:02:11
Yeah, that's awful. The NES Remix games don't have customizable controls either, which makes me seethe with anger!
Posted: 05/03/14, 01:41:40

Can't you just use X and A? Same thing.
Posted: 05/03/14, 01:43:27
I know, I know...
It's funny, I think I made the point you just made to Zero in the NES Remix 1 thread!

It still feels odd.
Posted: 05/03/14, 01:47:56

The controls for that game fill my rage meter as well. That's why I opt for the Wii remote to play. Control issues solved! I just fear the SNES Remix that I am sure will soon come to fruition. That's when the game control side of things will be beyond our control.
Posted: 05/03/14, 02:10:59
Luckily, the SNES controls have the same layout as the current stuff.

My problem is that I usually play NES Remix 2 on the pad in bed. BOOOO!

Anyhoo, I am tempted by Kirby. Any further impressions?
Posted: 05/03/14, 02:21:01
The real issue here is that the symmetrical diamond button layout has ALWAYS been shit, ever since the SNES. Whither, home button?!

Out of curiosity, what didn't you like about Return to Dreamland?
Posted: 05/03/14, 02:23:49

I'm only on the second level, but if you've played past Kirby platformers and have enjoyed them, you will enjoy this one just as much. Return to Dreamland is still the gold standard, but for a portable with flawed controls, this game is super fun. The music is delightful, the colors pop, and the power-ups are a joy. It's the Kirby magic reborn. The hypernova gimmick is kind of lackluster, but it doesn't detract from the merriment at hand and the puzzle-ish elements help it feel more needed than not. And yes, the game is easy, as all Kirby platformers are, but it's not any more so than others in the series and isn't a mark against it. Those that complain about the difficulty just don't know what Kirby platformers are all about, and should just stay away if all they're interested in is a challenge. Kirby is about so much more.

Oh, and I just took my dog for a walk, and whilst doing so found myself humming one of the new songs from the first world. Good stuff. The Kirby songs of old have returned, and they're a treat to be sure. If only the controls were...
Posted: 05/03/14, 03:17:42  - Edited by 
 on: 05/03/14, 04:34:28

Ugh, they keep doing that! For a company that's super focused on controls, why do they do this??

That's it, I'm making a picture and a thread.
Posted: 05/03/14, 03:41:03
Loving it. No button placement issues here.
Posted: 05/03/14, 05:54:11
@Anand Return to Dream Land nailed a lot of things, but the enemies were totally harmless and the puzzles were old hat. And unfortunately those things managed to drag most of the game's high points down for me.
Posted: 05/03/14, 06:34:35
It's really odd because this is the company that really invented the diamond layout and also used it right the first time with Super Mario World and every other SNES game that followed. It just boggles the mind how come they can't do it right with the DS and 3DS.
Posted: 05/03/14, 08:33:58
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