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Mario Golf is a series that has been around perhaps longer than anyone realizes. In America anyway, the first game released June 30th, 1999 for the N64. Just two months shy of it's 15-year anniversary, Camelot Software is bringing another entry back into the limelight on 3DS. In fact, it's been nearly ten years since the last Mario Golf game (crazy to think about). The original game's tag-line was "Tee Up With Mario and His Friends". Here you'll get to do just that, and this time in glorious 3D graphics.
Mario Golf brought us the mechanics and the initial characters. It brought us the premise and set the bar high. A few months after the N64 release a Game Boy Color title released. Then Mario Golf: Toadstool Tour, a GameCube gem released in summer of 2003, took things farther with higher-fidelity graphics as well as more Mushroom-Kingdom-esque courses. I'll never forget the joy brought to me by that game that summer and for many years there after. Finally, the last time we saw a club-clad Mario and friends was in June 2004 with Mario Golf: Advanced Tour on the GameBoy Advance which expanded things in a specific direction... RPG-like qualities for character building.
In just two short weeks Nintendo fans will finally be able to play the next installment (which receive an initial year-long delay when it was originally intended to be released in Summer 2013). This title looks to expand on the formulas that made it great while finding a middle ground between the two different tiers that have developed over time.
This title looks to have a ton of features in store and a ton of gameplay opportunity. It keeps it's arcade-appeal with the classic Power-Bar which allows you to decide just how far to hit the ball, and if you're savvy enough, it allows you to put some hook, draw, or angle to the ball as well. For those who are less versed in these mechanics or just want a more simplified experience, you can once again choose to automate the latter portion of the swing. This time around, being on 3DS and all, you can opt to use the stylus to tap the screen in leu of using a button and also you can use the stylus to decide how to affect the ball post-launch.
As you can see from the above screenshots, the game has taken a significantly stronger focus on creative levels inspired by the Mushroom Kingdom, which means I should be getting exactly what I want most from the series. It's uncertain who the final roster will be in the game as playable characters but it is known that you can play as your own Mii and do all sorts of cool stuff. By using your Mii, you can engage in a somewhat altered version of the RPG-like qualities of games' past. Customize your Mii with headgear, clubs, pants, and other features which not only change the design of your golfer but the attributes as well. I'm quite excited to have this customized experience.
Check out the game in the Game Database to find all sorts of videos (though I'll post them on page one of this thread as well) and don't forget to add this to your collection come May when the game releases. Also, if you're still finding yourself without a pre-order, Amazon.com still has the game for $29.99 with the pre-order price guarantee. At three-quarters the original price, there's no excuse not to nab this up day one!
Check out the main website at mariogolf.nintendo.com and see even more content. There you'll also find more details on the online-component to this game which better explains the 'world' in World Tour. You'll be able to play matches online against opponents from anywhere on the planet. This key feature should give Mario Golf fans abundantly more play-time from their cart or download. You can also check out this great impressions article from Daan Koopman over at NintendoWorldReport. It'll detail even more about courses and gameplay, etc.
Now that the game is out, it's time to hit the green and find ourselves in some tournaments! Below are the codes for various Negative World Tournaments. I'll do my best to keep up on these as they change.
I ordered it in early-mid March myself. Making this discussion thread got me even more hyped. The characters, the items, the customization, the Mushroom Kingdom-inspired courses, the music... AH! It'll be sweet. Looking forward to writing the review too. I've been a player of this series since it's inception, so I hope to find that Nintendo/Camelot have done right by the series.
Well we know there's six zany courses and three traditional ones. I'm not sure the licensing needed to recreate actual golf courses but definitely it'd be cool for them to unleash new promo stuff or tourneys around those times. Get Golf-lovers hyped up.
I wouldn't notice, nor care, because I'm not a big fan of actual golf, but just like many other things these days I might care more if I gave it an honest 'adult' shot at my elder age now.
The good ones do, but they're generally extremely expensive. The lesser ones just have a guy in a suit that, if you hit the ball into a pipe, takes the ball and hurls it across the course while you ride in your little motor cart to where it ends up. It's just not the same as a pipe that legitimately bends space and time, even if the results are similar.
This game sounds great, but it's sort of weird--I feel that Toadstool Tour was such a refined game with lots of content that I'm not sure if I NEED another Mario Golf. Then again, the 1P story mode does sound quite compelling (even if I can't use Daisy for it). Hmm. What else is new that'd make this a more compelling play than TT (which still looks and plays great)?
Bah, Nintendo is sitting on a gold mine with my idea! Even if they just chose one nice course, it would be pretty cool, and I think relatively inexpensive. Ideally they are just paying for the rights to the course blueprint, and wouldn't necessarily need to pay PGA or anything like that. I'm sure they could even "Mario Golf-ify" the course too, adding in shortcuts and fun things, while keeping a tradional version of the course.
I think I might be the only avid real-life golfer on this forum!
It was refined but it lacked on Mushroom Kingdom courses IMO. I think it had maybe two? The normal one and a Bowser one. I thought the other four were normals. To me that warrants and update, plus I can't easily play Toadstool Tour since that came out ten years+ ago and well, we need one that's easily accessible and modern. This should do just fine for quite a while.
Plus Toadstool Tour had no items like this one has. How interesting these will be remains to be seen but impressions I've seen show it's a great addition.