Welcome to Hidden Nindies, a new feature where we put the spotlight on some of the lesser known indie games on current Nintendo platforms! We don’t have a strict line drawn for determining which games meet this criteria, but the spirit of the feature is to both expose Nintendo gamers to neat games that they may not have heard much about and to help indie game developers gain some attention for the quality games that they have built which may have fallen a bit under the radar on the Nintendo platforms (even if they were more successful elsewhere.) These are not reviews per se, and the writers may not even have finished the games, but something about them stood out enough to warrant a recommendation.Just Shapes & BeatsDeveloper/s: Berzerk Studio
Nintendo Platform/s released on: Switch
Platform/s played on: Switch
Played by: Andrew NI’m a sucker for music games, so Just Shapes & Beats was a no brainer for me. It’s basically a bullet hell game where you dodge well… pretty much everything on the screen, all to the beat of the current song. Your only controls are analog movement and a single button for a dash (which lets you move through objects without taking damage.) It’s a simple concept but it is very compelling, and it can get darn hard at times.
Music games live and die based on the soundtrack, so I’m happy to say that he soundtrack is an
excellent mix of electronic / chiptunes music, with tracks by Chipzel (Super Hexagon), Danimal Cannon (Metroid Metal), Sabrepulse (worked with Anamanaguchi) and more! They even got the license to the Mortal Kombat movie song, somehow (you know the one: MORTALLLLL KOMBATTTTTTTT) and threw it in a stage where you’re dodging silhouettes trying to punch and kick you. Neat.
The visual presentation is top notch too, with a very unique aesthetic and great (if limited) color choices. Just Shapes & Beats contains a variety of ways to play, including a story mode, couch co-op, and even an online mode (which I put considerable time and it’s surprisingly polished and a lot of fun.) If you like good music and bullet hell gameplay, check it out!
West of LoathingDeveloper/s: Asymmetric
Nintendo Platform/s released on: Switch
Platform/s played on: Switch
Played by: Andrew NOne of my favorite things about the rise of indie gaming is that we now have bite-sized RPGs, something that we rarely saw in the past from major developers. West of Loathing is one such example, a nice little package that clocks in around 10 hours (more for completionists) but still feels like a fulfilling whole.
At the center of this game is comedy, and West of Loathing does comedy well. I think this is one of the funniest games that I have ever played, and I’m not just talking about the dialog, but the goofy art and animation, the various over-the-top scenarios, how much the game trolls the player, pretty much on every level the game is ridiculous, in a good way. This, combined with a simple yet compelling two character battle system almost makes it feel a bit like a Paper Mario game, though it really is its own beast.
And it’s not one of those games you get a few laughs from and nothing else, there is a great game behind the stick figures and the silliness. I was especially impressed by how many truly unique gameplay scenarios it sets up over the course of the game, how well the progression works (a main path + a
ton of sidequests), how you often have multiple ways to accomplish your task, how well-paced the overall experience is (no overlong areas, everything is short and to the point), how the stat-based character development affects more than just the battles, etc. It’s well worth checking out if a short, funny, and ultimately just plain fun RPG sounds interesting to you.
The Banner Saga (1-3)Developer/s: Stoic Studio
Nintendo Platform/s released on: Switch
Platform/s played on: Switch
Played by: Ricky GThe Banner Saga is a trilogy of strategy games with health/attack mechanics straight from Advance Wars (wherein your HP IS your attack). Banner Saga adds in a separate defensive armor stat that can be chipped away at to leave your opponent vulnerable to more HP damage. So the strategy of the series comes from managing these two stats (HP and Armor). Unlike similar games, there is no permadeath tied to falling in battle. Instead, units are injured going forward, decreasing their hp/attack until they've had enough time to heal. The permanent loss of characters can only occur during story segments, which are the star of the show.
Most of your time in The Banner Saga is spent engaging with the story. The narrative centers on a caravan of survivors trying to endure a journey through what might just be the end of the world. Resource management and morally grey choices are the focus of this tale. The game doesn't establish any sort of "correct" answer for its choices, leaving the player to decide for themselves if they've done the right thing. This encourages replays, as there are points in the story where dramatically different events can occur (which are acknowledged up until the end of the trilogy).
The Banner Saga is a fantastic series about struggling in the face of destruction, clinging to your ideals in hopeless situations, and pulling through impossible scenarios.
MinitDeveloper/s: Jan Willem Nijman, Kitty Calis, Jukio Kallio, Dominik Johann
Nintendo Platform/s released on: Switch
Platform/s played on: Switch
Played by: Andrew NMinit is the Malay spelling of the English word minute, and one minute is exactly how long you have in this game until you die. Oh, don’t worry, you will be instantly revived. And then you get another minute before you die again, and the cycle continues over and over and over.
Intrigued? I sure was! Minit is a black and white top-down adventure game, reminiscent a bit of a small-scale old-school Zelda, but the only a minute until death twist defines the experience. Anything you accomplish in that minute remains accomplished, but once you die you will be sent back to your home (which can be shifted at various points in the game). As you surely can assume, this makes for a very frantic experience, but it’s certainly a unique one, especially when it comes to trying to solve puzzles with the clock ticking down.
Minit is a very short game. It took me about 80 minutes to finish it the first time through. There is a new game plus which supposedly remixes the areas and puzzles to keep it fresh, admittedly I have not tried it but I imagine it adds another 80 minutes or so. Whether this is worth the price tag or not is up to you, but I was pleased with my purchase.
See more Hidden Nindies here!URL to share (right click and copy)