Closest matchup: Not much in the way of close games in this particular portion of the bracket, but Kid Icarus: Uprising put up the best fight before being knocked off by The Legend of Zelda: The Minish Cap.
Biggest Blowout: Surprisingly, the newest game in the tournament, The Legend of Zelda: A Link Between Worlds, showed early dominance by handily beating Castlevania: Aria of Sorrow, which mustered only one vote.
Biggest Upset: The higher seeds generally made short work of the competition in this round, with only the two 5 seeds, Donkey Kong Country Returns and The Legend of Zelda: The Minish Cap, managing slight upsets.
I dont' love it; I just voted for it having not played it. In fact, if Uprising had a better rep than it does, I would've voted for that. Without playing, all you have to go on is hearsay. Sorry, if Uprising got "screwed."
But then you mention hand cramps, and yeah. Not good.
I love Minish Cap and Uprising, but it's no competition in my book. Uprising is my favorite 3DS game and one of my top 10 favorite games. I understand why some people may be put off by the controls, but they were completely fine for me.
I'm not actually that disappointed, Uprising's controls are some serious hurdles to get over. I loved the game, and it eats at me that I only got maybe 70% of the challenges finished...but I don't know if I'll ever go back to it because it's such a hassle to play. I'm never quite 100% comfortable playing on a portable, but Uprising is the only game I've played that actually caused significant discomfort. If any game could use a Wii U port, it's Uprising.
And then Minish Cap is legitimately a pretty great game.
Very interested in how LBW vs. LTTP goes. Same with Metroid Prime vs. DKCR.
As I've said about Uprising before: the controls are a mess, flying is too short, and the on foot portions are too long and boring.
I agree with this. Uprising is a really charming game, but it's one that I'd rather watch than play. And it's another case where you could have addition by subtraction: it would have been a better game without the on-foot levels, and stuck to just the flight stages.
Yeah, I'm pretty much with Nate and T-Bun on Uprising. For variety, it would have been nice to see Uprising break through. But there's no denying that the controls are controversial and, really, the series as a whole is too. I understand that and I'm not mad about it. I'm happy to see that it eventually rallied and put up a good fight. But it lost fair and square - and it lost to Zelda. Sure, maybe not the most distinguished Zelda, but still one that's generally recognized as a great game. And I like Minish Cap too, so it's not like it lost to an unworthy game.
I will say this in defense of Uprising, though: Handcramps aside, I do think Uprising shows that Kid Icarus, as a series, can do things that other more popular Nintendo series can't do. I've never played a game with quite that much irreverent exuberance, and I've definitely never played a Nintendo property like that. My hope is that the controversial control scheme of this particular game doesn't overshadow the potential of the Kid Icarus series going forward. Sometimes I get a hint of sniffiness from people who don't like Uprising - not in this thread, but definitely from critics when the game came out - as if it should be self-evident that there's no cause to make a Kid Icarus game instead of (insert favorite Nintendo series here). And I think that attitude really sells the achievement of Uprising short. If Uprising did nothing else, I think it proved that there's life in Kid Icarus and it'd be a shame to put that back on the shelf.
Oh, and while I agree that the flying sections are the best part of Uprising, I like the on-foot sections, too. And I adore Light vs. Dark, which is all on foot.
Made Kid Icarus just needs like 5-6 more installments over the next 10 or so years to really turn the tide, hmm? I mean, without as many Zelda release as they're've been, there's no way that we've had that many up there (though I guess you could argue that there are 9 Mega Man games on Nintendo Consoles, and only 2 of them are in here, so "HMM.")
So whats the deal with the handcramps? Why do they occur? Does the game 'reward' you for unorthodox controller holding? I know a lot of people talked about "The Claw" with Monster Hunter, and to this day I still have no idea what the Hell they were talking about. I never even came close to holding the GamePad or the CCCPro any different than any other games. Mega Man X, however, I would curl my index finger around and rest it on the A button so I could dash almost CONSTANTLY. Well not constantly..but close!
Does it just wear on you after a while, like an Olde School shoot 'em up? Life Force (after about 6 hours) has my hands barkin', and the last time I played Zelda straight through I had to rest a bit (for what its worth: 4 hours, and also on the 3DS). NES Remix gives my phalanges a beating though, too.