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So I'm making a game...try it out today!
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Well shoot. I'm not sure what the technical issues are, but I'll look into that soon. The problem is that even if it stutters a little, the whole song will be thrown off compared to when the notes play, so we were trying hard not to have that happen. That's the downside of developing for computers, I guess! Could it be a size issue? @plootThanks! We've been trying to incorporate a lot of little animations here and there to keep things continually surprising/interesting. The problem is that if we have too many, the game stutters and throws off the song (for instance, an early idea was to pass under Baton's parents at one point, who snatch up mosquitos with their tongues to the beat). Her parents are still in, but mainly just hopping around. Early on, several people suggested that collecting the notes might be more intuitive. I can see why, but I wanted the game to be less...automatic, I guess? Like if you're collecting the notes, it'd feel like there's only one correct path as opposed to giving the player a little more choice in where to go. @InfinitywaveThanks for the impressions! It's interesting hearing about the kind of stuff that I sort of take for granted (having played it hundreds of times)--for instance, when you hit an accent, it's best to just let Baton land back in the water without hitting any direction; it won't put her right in front of a note or obstacle. But there's nothing in the game that implies this, so some sort of visual cue could be useful. I really like your suggestion of a visual/audible cue that the player is doing better. If we can figure out a way to make the colors start to get more intense and Baton has a glow or trail while the music adds an instrument or something, that'd be very cool. A few people have mentioned that the accent is a little hard to time--I think I know why now and it shouldn't be hard to fix. @chrisbg99Hah! Gave me a good laugh! @GelatinousEncoreThanks for the feedback. You guys aren't the only ones who suggested analog control either. Hm... I would love to have it on a Nintendo system more than any other system, but I'm worried about size restrictions, licensing costs, and Nintendo's kind of funny way they handle eShop stuff. Would I need a dev kit or something? |
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