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Best 3D console Zelda game before Skyward Sword? [poll]
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Ocarina of Time (19/48 votes) |
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Majora's Mask (11/48 votes) |
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The Wind Waker (10/48 votes) |
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Twilight Princess (8/48 votes) |
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11/28/11, 06:42 Edited: 11/29/11, 07:11
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Ocarina of Time! The game successfully brought a venerable series into 3-D, and did it magnificently. For the elements that were lost in translation (such as difficulty and density of the overworld), plenty of others were added in its place--Z-targeting/lock-on, horseback riding, the auto-jump, a new level of scope and vastness to the series, an origin story that tied into the rest of the series, and what I feel is always overlooked, the transition of older items and weapons into the third dimension (boomerang, bombs, bow, hookshot). It's easy to take a lot of these things for granted, and I feel OoT added more series' staples than any other game in the series outside of the original. The world as a whole wasn't as tightly designed as ALttP and LA overall, but what the game lacked in density it made up for in immersion and atmosphere.
Not to say that any of these poll options are bad choices. |
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I'm going to have to go with Ocarina of Time. Not to be a fanboy or anything, but I think of those games it's just the most well rounded.
-Majora's Mask has too many areas in the game that kind of bother me. I think on more than one play through I've gotten to Stone Tower and just stopped playing because I feel like it's such a pain in the ass. I also don't think the story is that compelling. I didn't really form any bonds to the characters because they all just felt like clones of their OoT selves.
-Wind Waker just bothers me more and more every time I try to play through it. I think the dungeons are largely kind of crappy. The bosses are all pretty disappointing, even the final fight with Ganondorf (despite it's very cool finale). The illusion of the Great Sea is lost on me quickly, and eventually just feels like a giant blue loading screen. There are parts in the game, especially before warping, that drag on and on and on, as the game has you traversing the map numerous times for what feels like little reward. Mapping the world out is a complete and utter pain in the rear end. The game is stupidly easy, and showers you with hearts upon killing certain enemies. The item collection mechanic never felt compelling at all to me. Overall the sound design was too Looney Tuney for me (just a bit on the wacky side).
However, I will say that the parry mechanic is fun, and there are some amazing story moments in the game. Amazing enough that they've made me forget about my issues with Wind Waker enough to play through the game again.
-Twilight Princess has a very slow beginning. On the Wii, the waggle controls are annoying, but the pointer helps (despite its odd lag). The rupee overflow in the game is kind of a killer. Some plot points feel a little shoehorned in (I almost feel like you get the Master Sword in the game because "it's a Zelda game and you're supposed to get the Master Sword"). Zelda was kind of nonexistent. Some gameplay between dungeons felt a bit filler-ish (though I think SS is guilty of this as well at times). The game suffers from a lack of identity to a degree. It is very much Ocarina 2.0 to some degree.
Ocarina has a pretty good build up from simple to more complex as the game goes on. The music is largely awesome despite some shitty sound on the N64. Dungeons vary from being slightly ethereal to creepy to wondrous. Time between dungeons never feels incredibly long (looking at it now, I'm sure it doesn't take long at all to get from dungeon to dungeon). Of the 3D Zeldas, I think the game still has the most memorable characters. I don't know, it just doesn't seem to have many glaring flaws to me. |
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I just didn't find the ocean very engaging. It feels epic at first, sure, but after 10-20 hours of gameplay?
There's a section between the second and third dungeons that drives me absolutely crazy in that game. If I remember, it involved something like this:
- You sail to Greatfish Isle. It's a mess! Pretty cool actually (one of the few times I felt really vulnerable in the game) This area isn't too far from Outset from what I remember? Maybe a couple of squares? - You sail to Windfall, I believe to acquire bombs? You then have to do the rope swinging minigame on the boat (this is also assuming that you remember which house is the bomb shop) - You then sail all the way back to Outset to bomb the cave. - You acquire the third pearl from Jabun. - You sail to all three triangle islands to insert the pearls. - You play through the Tower of the Gods (why do I remember people saying they liked this temple? It's one of my least favorites in the game)
I just remember it being a very tedious sequence of events. This also does not take into account any time that you see a nearby island and want to visit en route to your destination, or any time spent having to track down and feed the little map making fish. There are other parts of the game that feel this way to me as well. I was always discouraged from doing any sort of serious sidequest that involved lots of travel. Even warping kind of becomes a pain, especially if you haven't properly mapped out a good number of islands.
I want to look back at Wind Waker and remember only the parts I truly loved (the story, the visuals, the core, tried and true Zelda gameplay), but after playing it a few times, the main word that comes to mind is tedium. Sorry guys but I honestly think I'm retired from that game for good. I've tried to love it a few times but it always leaves a sour taste in my mouth. |
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