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Favorite Donkey Kong Country game? [poll]
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Donkey Kong Country (2/25 votes) |
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Donkey Kong Country 2: Diddy's Kong Quest (9/25 votes) |
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Donkey Kong Country 3: Dixie Kong's Double Trouble (0/25 votes) |
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Donkey Kong Country Returns (3/25 votes) |
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Donkey Kong Country: Tropical Freeze (11/25 votes) |
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10/17/17, 04:50 Edited: 01/12/18, 08:20
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Let's go through them in order...
I find that DKC1 still holds up pretty well; I'm playing it on the SNES Classic right now and it's as enjoyable as it's always been. I don't agree with people that say its visuals look bad now. They're atypical from most SNES titles and stand out in a good way. The momentum-based platforming feels great and the soundtrack still holds up. I do think that--moreso than in the sequels--the environments feel a tad rote and "pasted together," if that makes sense. There's something just slightly artificial to the chunks of environments placed together that's hard to describe. Like, I'll sometimes recognize a platform or piece of scenery show up in a few different levels.
DKC2's reputation is earned; while it doesn't look wholly different on the surface, everything has been polished to make for a tighter, greater game. The division of stage themes is much smarter this time around, keeping the variety going while giving each world its own unique theme (by the last world in DKC1, there were no new stage types). The distribution of bonus stages and DK Coins is challenging without crossing the line into unfair, the levels are more dynamic and varied in their "gimmicks," with extra verticality to boot, the Diddy/Dixie split is far more balanced than Diddy/DK, making for a lot of fun player choice throughout the game, and the soundtrack is even better than before. This is a very fun game to just jump in and play through every few years.
I found that DKC3 took it a little too far, attempting to add more onto DKC2's already refined balance. As a result, a lot of its challenges are from quirky adventure game-style puzzles and running around. The first time through, it adds to the adventurous feel, but it comes across as mindless busywork on replays. The North American look to the environments is pretty refreshing, but I find that the game really lacks the atmosphere of its predecessors (partly due to the so-so soundtrack). And Dixie/Kiddy is the least-balanced duo yet, with one being quicker AND floatier. Kiddy in general is a bridge too far for Rare's kalvacade of Kongs--it should've just been Dixie/DK on a quest to rescue Diddy, with DK having a new ability or two to make up the balance. The stages are generally fun and well-designed with a good variety, so it's still a solid title.
I've already reviewed DKC:R here, but in short, I loved it. Retro's attention to detail and super-dynamic environmental design was the shot in the arm the series needed after its long hibernation. The speed-running aspect of the game was so addictive and well-done that I actually got every Shiny Gold medal in the game--one of my proudest gaming accomplishments. Returns was thoroughly exciting from start to finish, particularly in its manic mine cart and rocketbarrel stages. After being a bit underwhelmed with Mario's 2D outings around this time, DKC:R really felt like the platformer genre brought into the new generation. The only downsides were an underwhelming soundtrack, forgettable boss fights and a rather dumb blowing mechanic that slowed things down. Oh, and the waggling controls were tiresome, although they were surprisingly accurate.
DKC:TF took what worked about DKC:R and amped it up to the next level. The stages were even longer, more varied, more dynamic, and told little stories as you progressed through them. One memorable world has you progressing through a tropical fruit juicer, starting with the harvesting process in one stage, moving onto the fruits getting cut up in the next, then juiced in a factory, then solidified into bouncy gelatin cubes, and finally frozen into popsicles at the end. DK can now pick from three different power-ups in the forms of beloved Kong characters, including Cranky. And even better, the few issues that Returns had get smoothed out here; traditional controls, stronger boss fights, blowing mechanic replaced with a much more natural grab move, and a particularly great soundtrack with a huge amount of variety. Mix in top-notch stage design from a micro and macro perspective, and you've got my favorite non-BotW game on the Wii U.
My rankings:
5. DKC3 4. DKC1 3. Returns 2. DKC2 1. Tropical Freeze |
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