So most of you remember the ill-fated Wii game Project H.A.M.M.E.R. that was announced at the first Wii E3. In it, you play as a grisly cyborg dude who runs around hitting things with his gigantic hammer, which is motion controlled using the Wiimote.
The game is pretty famous vaporware, as it was worked on in some capacity for 5 years before finally getting the axe (or is that the hammer?).
There's a fantastic rundown of the behind-the-scenes wrangling between NCL and NST over Project H.A.M.M.E.R. at this youtube link:
If you haven't seen this yet - or haven't checked it out in a while - definitely give it a look. It goes over some of the challenges the development team faced and the flaws in the core design of the game. (I should note, here, that we should take some of the allegations in the video with a grain of salt. While this investigative report may be 100 percent accurate in its details, it does tell a very specific pro-NST point of view that may or may not be fair. I'm totally up for having a discussion about this video, so feel free, but the goal in bringing it up, for our purposes, is to establish the flaws in Project H.A.M.M.E.R. that should be fixed, not to have arguments over whether NCL did right by NST or if the allegations in the video are fair.)
The primary argument made in the video is that simply swinging the remote to plow through mobs wasn't fun. But is that necessarily true?
So here's the goal of this experiment: Knowing what you know about the limitations of the Wii and the problems with Project H.A.M.M.E.R. specifically, what changes would you make to the game to make it an acceptable Nintendo release and an asset to the Wii's library of games?
You can take this in any direction you want, but there's only one rule to it -
Change as little as possible to make the game worthwhile. So don't just say "Cancel Project H.A.M.M.E.R., make Geist 2," or whatever your current pet franchise is. The goal here would be to rehabilitate a flawed game, not replace it.
And, remember, our goal isn't to make a perfect game. We just want fix it's flaws and make it into an acceptable game, not necessarily a great one.
I've got my thoughts, but I'll introduce them later today. I'm interested to hear what you guys think. Someone might want to start by listing out what they think the flaws of the game are. Then we all have an idea of what's being fixed.
Oh, and from now on, let's just call it Project Hammer or PH. This typing out H.A.M.M.E.R. each time is beyond tedious.
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