In the strict sense, I didn't really have an opinion of the game. I don't usually follow games much before release, and so aside from the reveal, I had not watched anything about the game. Therefore, the demo didn't "change" my opinion, but rather it formed it.
However, since the demo left me with a good impression, I chose the "favorably" option.
I caught the last session today and had a lot of fun.
I'm slightly more positive about it now because it was a very smooth online experience and playing feels very natural. I'm more of a singleplayer gamer but I know I'll be hitting the multi too now. : )
Hmm... hard to say. I mean, it looked fun. And it was fun. Improved, I guess? I was impressed at how solid it all felt. Super-smooth. That's the most impressive thing. The balance is kind of... actually, why don't I just post the rest in the Splatoon impressions thread?
I like the switching because it means there's a random spread of the best and worst players of a group, allowing for more fairness really per sit-down experience.
The idea you can't play as a squad of friends seems a little weird but it's maybe counter-intuitive? We can join our friend's rooms and just play with friends though right? It's not only pure random is it?
I'd like to be able to play it both ways - an 8 person random Negative World Splatoon session sounds pretty cool. But I also like the idea of putting together a crack team of Splatoon players to take on For Glory battles for the honor of Negative World.
In August, we create the Negative World Splatoon Varsity Team.
I can tell you right now that Kenny's probably already in it.
It didn't grab me like I expected it to. Maybe when the full version comes out and there's more than the one game mode I'll be more in to the game. It's not that I think the game is bad now, I guess I just had somewhat high expectations coming in.
Game was ridiculously fun. It certainly felt quite different from the standard shooter. Mechanics contributed to that no doubt. Visuals were very colorful and cheery and the ability to make your own paths and stunt the progress of others via the paint adds a lot of depth. It was fun flinging a streak of paint across an enemy's path to cut their stealthy approach.