@pokepal148I also think that there's less deliberation with each turn, since it's almost impossible to know the circumstances you'll find yourself in at the start of your next turn. This shifts the strategy away from long-term plans towards short-term schemes of putting your opponents into hazardous situations. The latter usually requires less planning and less thought, so people are rolling the dice much quicker than they would be in past Mario Party games.
One other change is that there is less variety in a linear path. With the more open boards of the past, navigating the map and creating strategies tended to vary to some degree as the star's location on the board changed in addition to where you were approaching that star from. The loss of this variety isn't necessarily a bad things, as it contributes to making games flow much more quickly. It's a trade-off, in some ways.
With all that in mind it's really cool to be able to play multiple boards in one sitting without getting tired of the game. And like Mop said, if I ever miss the old style of Mario Party I have 8 (Actually 9 or 10 if you count handhelds) other games to choose from, some of which having boards I haven't touched in over a decade.