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I think you guys will enjoy this video: "Super Mario 3D World's 4-Step Level Design"
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03/17/15, 01:18 Edited: 03/16/18, 14:53
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Pretty good video. I agree with Carlos that much of this is obvious simply by playing 3D World, though I admit it was enlightening to hear how the level design was influenced by Japanese poetry and stuff. Never heard that before. It does make me wonder what the real numbers are - how many levels adhere to this 4-step approach.
Here's the thing, though. This guy seems like yet another of this new breed of media critics who identify a formula and then prosecute a work of art based on how well it adheres to that formula. Which I find absolutely irritating. It's what drove me crazy about Extra Credits videos and what drives me nuts about many Red Letter Media movie reviews - they seem to exalt some arcane Theory of X over whatever else the work may be trying to do. And that's just stiflingly academic. Narrow-minded, even.
For instance, in regards to Galaxy vs. 3D World, I would say there are good arguments for both. He's right that an organic "tutorial" is better than word balloons, for instance. But does that mean every level needs to adhere to this 4 step formula, though? There's a great English word for that, "formulaic", and it doesn't have good connotations.
He also seems to criticize Galaxy for its randomness, which is a complaint I've never heard anyone make before. To me, Galaxy wasn't only made for newcomers who need their hands held at every step. There are millions of gamers who already play and already love 3D platformers. Mario doesn't have to ignore those gamers, who may be up for having new challenges thrown at them, just to be sure that new gamers won't be surprised by flip platforms. I know I appreciated that about Galaxy - it felt like it could go anywhere at any moment. If anything, this underlines my feeling that 3D World started to feel pretty safe and samey throughout. (Though I should mention again that I like 3D World quite a bit anyway.)
In fairness, I don't think this was a bad video and it's mostly more informative than persuasive. I don't want to sound like I'm being overly defensive of Galaxy just because I prefer it to 3D World. But I do encourage everyone to look for these formula-based critics. They have their place, but I don't feel they should get to set the rules by which we evaluate the quality of things. |
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@TriforceBunI do think the Red Letter Media guys are smart and insightful much of the time. You're probably better versed in their approach than I am, since you've said you are a fan. I was referring both to the Star Wars reviews, where I first noticed this trend from them, and then particularly the Half in the Bag takedown of Boyhood, which largely boiled down to "this movie isn't structured like a normal movie therefore it's crap". They make other cogent points about flaws in that movie, but it seemed to me that Boyhood's divergence from typical structures is what stuck most in their craw. One of the guys was just outright dismissive, as if liking that movie was a sign of insanity. I'm trying to remember, but I think at one point one of the guys says, "You know what I like? A story." As if a penetrating character study is just out of bounds and grounds for automatic dismissal. As for the Star Wars review, I'd have to rewatch it to put together a case. It seemed to occur multiple times throughout. But I remember, for instance, that Plinkett makes a big deal about there being too many things happening at once during the climax, and alludes to there being narrative rules being broken by that. Now, too much going on in that climax may be a fair criticism of that particular film. But let's not act, as he does, that there's some cardinal rule that says you can't have 5 things going on at once in a narrative. Read War and Peace. Watch several famous heist movies. You can absolutely intercut between 5 different scenes and still have a successful film. Phantom Menace's problem isn't that it tried to do too much, it's that it tried to do too much with characters and situations no one really cared about. And I suspect Plinkett knows that's the core problem, but there's still this call out to formulas of narrative, anyway. Mostly because he's actually just making a case that George Lucas is a lucky idiot who doesn't know the basics of telling a story. Which is ironic coming from a guy who talks about the Hero's Journey all the time, which was Lucas's bible on Star Wars. Having gone through college and hung out with academics, I think there's this need some people have to add academic heft to their arguments. You can't just say, "This doesn't work because nobody likes Jar Jar or Anakin at this point." That's just an opinion and can be easily dismissed. "Hey! I do like Jar Jar, therefore, opinion invalid. Good day sir!" Instead you have to say, "This breaks the Rule of 3 set down by Stanley Eliot in his seminal work, "The Reader's Objective Correlative Response" in 1926, which codified the rules of story structure, and of which you should be familiar." Of course it's still just opinion, but this makes it look like there are scientific formulas that should govern our opinions. Which is good if you're an academic trying to make a name for himself (or herself). Not really useful if you're a thinking, feeling person who just wants to explain his emotional reaction to art, though. Emotions are frustratingly non-formulaic. Extra Credits was worse, partly because they're working in a field that hasn't had the depth of academic study novels and films have had - so there's not even an academic consensus on the things they said were true about game structure - and partly because they cranked out, like, one of these a week for a while there. |
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@Hero_Of_HyruleI dunno. Human brains seem more chaotic, to me. I would be more inclined to say that the human mind avoids numbers and formulas, whenever possible, which is why those things have to be taught. We may respond to patterns, of course, but in a more subliminal way. As for Extra Credits, I'd have to go back and watch some of those videos and point out what I'm talking about. I recall they were fairly consistent in decreeing things good or bad based on whatever rule they laid down for that episode, but I don't have concrete examples because I haven't looked at one in like 3 years. I'm sure there's an old tirade or two around Negative World. I'll go looking for one. EDIT: Kal and I lay out the case against Extra Credits pretty well, here. It's not entirely about formulas or whatever, but you can kind of see where we were coming from. It also comes from a time when I actually had time to think about video game culture and make cogent points. Back when I was actually a worthwhile poster around here. EDIT EDIT: It's funny, if you search "Extra Credits" you can go back in time and watch me alternately agree with and then piss and moan about Extra Credits. |
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