Some of these upgrades are not clear on how to get them at all. For example: Sub Tank in Spark Mandrills stage uses a weapon to get it in a way you never use that weapon for. Sure it encourages experimentation but it wasn't clear at all that it would do that. Trying to get the Heart Tank on that same level uses a jumping technique that the game tells you nothing about at all.
Still, controls are tight, tighter than the other MM games and works better to. Easier to control and still precise.
Just finished the intro level. It's been years since I've played the original SNES version. I've played the PSP version, which is really good. I like how X controls so much more smoothly than Mega Man.
Storm Eagle and Armored Armadillo vanquished. The game has a different feel when you go through it without getting the dash boots right away, which I don't think I've ever done before. But even without jetting through the levels, they seem a lot shorter than I remember.
Storm Eagle pushed me off the edge once, and Armored Armadillo killed me while I was experimenting to see when he could be hit. Guy's a bullet sponge, that fight took like five minutes.
Sting Chameleon and Spark Mandrill done. Compared to the previous two, these guys are glass cannons. Spark Mandrill especially does a lot of damage on attacks that are tougher to avoid, but he goes down pretty quickly.
Flame Mammoth was pretty easy, but Boomer Kuwanger was a bit of a pain. I clung to the walls and let the Rolling Shield take care of most of his health. The maverick weapons are pretty useful in this one, I have to say. I need to get over my buster-only inclinations and branch out more often.
Damn, Launch Octopus is pretty tough without the dash boots. I'm not sure how to escape his life-sucking attack either, I was mashing buttons but he still drained me completely from 75% health once. Chill Penguin is much more manageable. Now to go back and get all the items I missed.
Not sure why, but the game just isn't as good as I remember. Maybe because it ends so flat. Sigma's fortress was especially disappointing. I'm not sure I like spreading the boss rush through the first three stages, and the stages themselves are utterly forgettable corridors. The three stage-end bosses were really dull, and Sigma himself was too easy to exploit.
And this might be an issue with the wonky Gamecube port (Mega Man X Collection), but the music and sound seemed much weaker and the colors too dark and dull.
Still like the game, obviously, but I dunno. I may check out X2 and X3 sometime this month to see if they have more frills. I remember liking them better than the first. I always did prefer the 8-bit classics, though.