I honestly have no idea if "GamerGate", the latest manifestation of the drama involving well... people and things I won't get into here because enough has been said about whatever sins they may or may not have committed... is a huge thing in the greater video game world or not. It has blown up on pretty much every major gaming site and forum, and even mainstream, non-gaming sites like
Forbes have gotten into the mix. Oh, and word is that actor Adam Baldwin of Full Metal Jacket / Firefly / etc. fame was the one who actually created the gamergate hashtag on Twitter... or something? I can't even follow everything at this point. But whether the majority of the millions of gamers out there know or care about GamerGate, I can't say.
I really don't have much interest in getting deep into my views on GamerGate here, so, I'll just cram them all together quickly:
A. I'm against Internet harassment of any kind, including the vicious type that started this whole thing moving.
B. It appears to me that the originators of GamerGate seem to have questionable motives at best.
C. Yet, it also appears to me that GamerGate has morphed into something better than what it started as, and many of its more recent followers seem to be decent people with decent motives who actually do have legitimate issues with game journalism that they would like addressed (and there are certainly legitimate issues to be had.)
D. And yet again, the (loose) GamerGate mission statement of fighting for "journalistic integrity" still seems very, very unevenly applied against those perceived to be "social justice warriors" (SJWs), a generally pejorative term that is used to insult the likes of Anita Sarkeesian and well... almost anyone who critiques video games from a social justice perspective.
So my view on GamerGate ends up thus; I'll consider it a legitimate movement once it stops looking like a witch hunt that only focuses attention on a certain type of corruption, IE SJW corruption. Because there are a lot of other places corruption lurks in the industry, and the primary one is still probably a question no one quite knows the full answer to but the Jeff Gerstmann firing started us asking... how much influence do AAA publishers and their advertising dollars have over coverage / review scores on the major game sites? Do... we still care about that?
There is, of course, the awesome kind of Corruption.Oh, and let's add another for good measure:
E. Video game sites that started writing about the death of gamers, etc. were being pretty ridiculous. I vaguely understand what they were getting at (hint: it wasn't an attack on every single gamer ever) but man did they pick a terrible way of going at it. Trying to destroy the term "gamer" is silly. I'm a gamer. You're a gamer too, I presume, if you're here reading this. A lot of people are gamers.
That's actually kind of the point.
What I do want to talk about is something that I've been meaning to write about for awhile now, and is only loosely connected to GamerGate, which is the idea of objectivity versus subjectivity in reviews. One of the big talking points of many of the followers of GamerGate appears to be that, by bringing up "personal politics" when reviewing, certain reviewers are throwing away the pure objectivity that they should have when reviewing video games, and this equals journalistic corruption of a sort. These gamers don't care about your social views, they just want to know if a game is fun or not. On the surface, that even seems like a fair request. Why not just leave the politics out of game reviews?
I'll get back to that in a bit.
Those here on Negative World who have seen me discussing objectivity versus subjectivity know that I have a bit of an unconventional view, in that I don't see it as purely an either / or question. If you want to look at it from a sheer technical level, yes, every thought that a person has about a video game is subjective to their own experiences. If you don't believe me, think about it this way; how do you think you would feel about your favorite video game if, for instance, you were born blind? Would it be possible to enjoy it on the same level? If not, well... there is your subjectivity for you. However, I also think there are things that can be viewed as closer to objectivity. Or, if you don't like that term (as it is technically incorrect), then perhaps we can divide up subjectivity into hard and soft subjectivity? It doesn't matter, it's just semantics. My point is, I think some things can be viewed more objectively than others. Imagine an objectivity spectrum. When it comes to video game reviews, some of the things that fall more on the side of objectivity to me would be questions along the lines of; does the game crash? If so, how often? Are there game killing bugs? Etc. You might say that these questions are still technically subjective, but hopefully we can all agree that there is a difference between "This game is bad because it crashes every 5 minutes or so and even if you manage to get further into it, there is a game killing glitch that is impossible to avoid" versus "This game is bad because it has dogs in it and I was bit by a dog once so I hate dogs". (The dogs haters are now nodding their heads like "Yeah, I get your point, at least the first game is playable for 5 minutes...")
So that is my perspective, and although those are two pretty extreme examples there, I think most of the stuff that we talk about in game reviews can fall somewhere in between. Controls, for instance. While there are a lot of games where the quality of the controls is heavily debatable (Resident Evil and Kid Icarus: Uprising come to mind), there are some that get nearly unanimous hate (Superman "64") or unanimous love (um... Wii Sports Bowling?) and I don't think that is an accident. Another example is online gaming; you're not going to find many people who argue that lag is actually a good thing. Well, except lame people who exploit it. Most people despise lag though, and I don't think it is for arbitrary reasons.
Anyway. Let me talk a bit about one of my favorite reviews that I have written, my
review of Little Inferno on the Wii U, a game that I scored much higher (9.1/10) than your average reviewer did. Here is a quote from my review:
In the end, I believe that despite some weaknesses, Little Inferno works, and it does so on two levels. On the first level, you have what is perhaps one of the most poignant commentaries that we have seen in video games, taking corporatism, consumerism, isolation, environmental concerns, and more and tying them all together in a brilliant (if understated) narrative. On the second level, it taps into the primal urge to BURN EVERYTHING IN SIGHT. Our ability to recognize and appreciate the subtext of the game while still enjoying the gratuitous nature of the gameplay may just add a third level to the mix, revealing the hypocrisy in us all.
Oh yeah, I guess you could do this kind of thing in Little Inferno as well.I'm sure that some people just read the above quote and thought "wow, this dude is pretentious as hell!" But hey, what can I say? Little Inferno is one of those rare games that really spoke to me. I mean like...
really spoke to me. So much so that I actually contacted Kyle Gray after writing the review (journalistic integrity erased?) to see if we were on the same page about what it all meant (short answer: we were.) I'm not going to go into my whole life story, nor am I going to spoil Little Inferno for the few out there who have not played it yet but still plan to, but I will say that one of its main themes reflected almost exactly upon where I was in my life when the game released in a way that I had never experienced in a video game before. And some of the other themes, like the anti-consumerism and pro-environmental themes, spoke to my "politics", if you want to call it that. Basically, Little Inferno spoke to me on a variety of levels. And I appreciated that immensely about the game.
So I wrote a super positive review of the game, and scored it higher than most reviewers did (although it did review fairly well in general.)
Did I let my subjectivity influence my review? You bet I did. I'm not sure that my experience could get much more subjective, it actually felt like Tomorrow Corporation were people close to me who knew exactly what I was struggling with in my life and decided to make a game about it just because they loved me so much and wanted me to understand that I wasn't alone.
So... did I do something wrong then in writing this subjective review? I won't tell you how to feel about that. I can tell you how I feel about it though. I feel like this may have been the best review that I ever wrote, precisely because I managed to reflect how I truly felt about a game that touched me in a way that most games do not. You can tell me that I should have left my personal feelings out and wrote a purely "objective" review. And I will tell you that this makes no sense to me, because my personal feelings and experiences are
precisely why I loved the game so much. It's not possible to separate the two. And to be honest, I wouldn't want to anyway.
That's the extreme example, but I can assure you that every single review that I have written is influenced by the person that I am; my experiences, feelings and tastes, and this is subjectivity, and there is no way around this. Not for me, and not for anyone. If you think you're an exception, tell me about some games you love and how you objectively arrived at the one perfect conclusion regarding them. And then I will tell you about how much I disagree with you, and I will defend my view just as skillfully as you defend yours.
I actually want to backtrack for a moment, however, because in truth, I'm not even sure where people want to draw the line when they want games to be reviewed 100% "objectively". Or maybe more precise is to say that from what I have seen, everyone seems to have a different idea of where the line should be drawn. I know that a large portion of the GamerGate supporters want to see game reviews without the influence of politics. Many state that they just want to know how "entertaining" a game is. So let's use that as a baseline, "how entertaining is this game?" My question is... what are game reviewers allowed to consider to make this determination? I think we can all agree that whatever gameplay is present has to be under consideration. I already talked about controls. Visuals? Well, we're already heading into subjectivity territory there, because someone like me, for instance, doesn't really see that high end visuals (or the lack of) affect my overall enjoyment with most games. I do care about art style, but art style is
very subjective. But I'll give you visuals. Sound? Oh man, now we're heading into subjectivity territory again, and I fall on the other side here... as a person who lives and breathes music (in addition to programming / writing for the site, I'm also a musician), a good soundtrack means a lot more to me than it does to most people. So I'll give you that as well, although others might not care as much.
This is pretty much how you do a soundtrack right.Story?
And here... we... go.
Story is nothing if not one of the most subjective things that can be reviewed in regards to how "entertaining" a video game is, keeping in mind that entertaining video games existed way back when "story" was little more than Pac-Man and Ms. Pac-Man bumping into each other in what I guess was supposed to represent falling in love? I know people who have no interest in seeing stories in their games at all, preferring the fast paced qualities of arcade-like experiences. I know people who love games that are practically nothing
but story, such as another game that I enjoyed immensely and reviewed well,
999: 9 Hours, 9 Persons, 9 Doors on the DS. A game that, minus the story, is not much of a game at all; it's essentially a playable graphic novel with some basic point & click and puzzle solving elements. How do I objectively determine whether this is "entertaining" or not? It depends solely on whether you get into a convoluted murder mystery that also involves... well, I won't spoil it. It was very interesting. To me anyway. Some people found it to be very silly. Such is life.
Informal poll... do you watch cutscenes start to finish, or skip past them as fast as possible, or some mix of the two? I know people in all camps. If you write your "objective" review taking the story into account, and someone skips past it... is it your fault or theirs that your objective review is no longer relevant to their experience? What if they sat through the cutscenes due to your review, and ended up disliking the game more? Hmm.
This isn't even getting into cultural differences in the appeal of stories. How much are you into
stories about sea creatures playing sports? Apparently this is a whole genre in Japan? Actually... it looks pretty
awesome to me. How was I never aware this existed before?! But I'm sure the Western appeal of this genre is, generally speaking, fairly limited. Hell, the Japanese appeal is probably limited too. But apparently some people love it. There is no accounting for tastes, yada yada.
My new favorite thing of all-time in the world.And what if the story involves politics? Uh oh. Keep in mind the distinction here, this is not the complaint about a reviewer injecting their own politics into something (which I have yet to fully address), this is speaking about a game where the developers injected
their politics in. How should the objective reviewer handle this? Ignore the politics? But what if the politics are at the root of the story? What if they're pretty good politics that most decent people should agree with, like "find a way to feed the starving children"? Are reviewers allowed to say good things about them? Or if they are pretty horrible politics that most decent people should condemn like "erase Canada off the map"? (Wait, maybe I should pick a better example there...) Can we consider the disgust we feel over those Canadian-hating bigots when writing the review?
Am I biased about this made up issue because my girlfriend is from Canada? Probably.
But I'd say yeah, that stuff is all essential to the experience and should be discussed. You may disagree.
Let's talk about reviewers and their own politics, which is really the big thing in question here. Should they keep them out or let them in?
I think a part of me rebels against using the term "politics" here. As an American, it brings to mind Republicans and Democrats and maybe Libertarians and a couple other smaller parties, none of which I relate to much at all. I'm actually relatively apolitical in this context. If someone asked me if a reviewer should bring their views on this political party or that into a review, I'd be hard pressed to support that. I can't imagine a situation where it would be relevant. I'm not saying there would never be one, it is just difficult to imagine.
However, usually what we are talking about when it comes to the term "politics" in regards to video game reviews are things like the reviewer's ideas on the representation of women and minorities, the... actually, that's pretty much the main one people talk about, although there are some others I have seen get discussed (the glorification of war, class issues, etc.) And to be frank, this stuff isn't mere "politics" to me, they are "human issues", and they are every bit as relevant as any other human story element that I'm supposed to care about in games. You can't tell me that it is ok for me to see the way that developers created a deep, loving relationship between Lee and Clementine in The Walking Dead as a positive thing worth mentioning (as most reviewers of the game did, and few were criticized for doing), but when Kratos brutally pushes an innocent half naked woman around before ultimately jamming her body in a gear, crushing her to death, just to hold a door open for himself in God of War III, I have to keep my mouth shut at the utter level of fuckedupedness involved? Sorry, that makes no sense to me. Yes, these are "just games", none of these characters are real, and their suffering is imaginary. But let's not have a double standard here... the way the characters are represented, the way they relate to each other, etc. either matters, or it doesn't. If it doesn't, let's stop talking about it period; no more reviews about how The Walking Dead, The Last of Us, Heavy Rain, etc. create these excellent characters and relationships that pull us into their worlds. If it does, then let's stand back and let reviewers tell us how they truly feel. We don't get to say that these human issues can only be talked about as long as people are not saying negative things about games.
So, these people exist in the game. And that is all that I can say, otherwise... bias.The irony here is that GamerGate wants to be about the breach of trust that arises when the video game media and developers get too close to each other. Yet many of them also want to limit the ways that reviewers can criticize the works of developers? I'm not saying these are mutually exclusive viewpoints, but they do seem to be in conflict with each other.
But again, I'm really not here to tell anyone what to think. My own conclusion, however, is thus. If we're only allowed to be objective in reviews (or soft subjective, since true objectivity is mostly out of the question), obviously we leave out the "politics". And more. Talking about visuals and audio are questionable, and we definitely have to leave out story, which the very existence of can be considered a plus or minus depending on the gamer, let alone the content. We can sort of talk about whether a game is buggy or not, and whether it controls ok. And maybe just repeat random, non-controversial facts about the game that someone could read off of the box, such as "the main character is named Fred." Except boxes are barely a thing anymore, so I dunno... the Wikipedia page.
Is that even a review?
Or we can acknowledge that different people will bring a different set of values and experiences to their reviews, and embrace the diversity that this creates when spread across a vast community like that of video games. If a reviewer expresses views that you do not like, you are perfectly in your right to argue against their opinions (most review sites have open comments sections, for members at least), or if you are getting sick of seeing them, ignore their opinions and find someone that you feel is more in line with your tastes. And don't try to tell me that the entire industry is overrun by social justice warriors who are unfairly reviewing every game with even semi-questionable representations of women and minorities in an industry that
continues to score the Grand Theft Auto games higher than almost every other game on the market. If anything we should be talking about why "AAA" games with GREAT GRAPHIX always seem to get bonus points in reviews. But hey, maybe it just means those reviewers prioritize graphics, something that I don't really understand, but a lot of others seem to agree with. And that is probably a topic for another time.
Stay safe. Be good to each other. Etc.
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