Discuss Wizards & Warriors III: Kuros: Visions of Power in its
official discussion thread!
Acclaim returns with the third and final installment of the
NES trilogy, and the direct sequel to
IronSword (though it should be noted that
Wizards & Warriors X also follows the events of IronSword. Hmm.).
After defeating the evil wizard Malkil on IceFire Mountain, Kuros is struck by a bolt of magic, losing his armor, his dignity, and his memory. The spirit of Malkil heads for the nearby city of Piedup, and siezes the throne from Good King James.
Unlike previous
Wizards & Warriors entries, Wizards & Warriors III is extremely non-linear, requiring players to explore plenty more, and often without much direction (
Metroid fans, are you listening?). This game is also notable in the series as Kuros is not only tied to being a Knight. Through a series of guild challenges, Kuros can also become a Wizard himself, or a Thief, each having their own clothing, weapons, and abilities.
Can Kuros overcome all odds to finally rid the land of Malkil?
Out of 2 user(s) who marked the game in their log:
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50% (1) have yet to "do" it |