 |
 |
 |
A Nintendo community by the fans!
|
 |
 |
∧ |
Forum main |
|
 |
Etrian Odyssey IV: Legend of the Titan Discussion (Nintendo 3DS) [game]
|
|
|
 |
 |
|
 |
05/28/13, 16:01 Edited: 05/28/13, 21:14
|
|
|
|
|
 |
 |
 |
|
 |
 |
|
 |
|
|
 |
 |
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
 |
 |
 |
 |
Allow me to populate this thread with my posts from the Adventurin' thread. They're longer and fresher impressions than I can give out now. Guillaume said:I think I've caught the EO bug in a big way. It's hard to not think about the game when I'm not playing it.
So I made a party that I think made sense to me. I'm not sure if it will hold up later on, but right now it seems to get the job done, as in the past few hours only one of my characters died, once. Pretty good, right?
On the front line, I have a Fortress and a Dancer. The Fortress is getting all her skill points invested in Taunt and in Iron Wall (passive physical defense skill). She's gonna absord ALL the damage so that the rest of my party doesn't have to.
Next to her, I have a Dancer. I'm investing everything in Fan Dance, a passive skill that raises her evasion rate, just for those cases where the enemies decide not to hit the Fortress taunting them. I'm also investing points in Counter Samba, so that she has a chance to counter every time someone attacks the front line. She's actually my main attacker. Weird, eh?
In the back, now, I have a Sniper. I'm not sure what to make of him. I thought early on that I would only improve Bow and Arrow skills, but I'm not finding them very useful. I thought I'd avoid improving the Stab abilities, but I just might have to rethink that. So I've kind of buffed up his Scavenger abilities, and I'm waiting for more useful skills to get unlocked. Heh.
Emmet, my Medic, is just basically in charge of healing the Fortress, so that's where his points go.
My Runemaster sometimes gets to use his fireballs, but most of the time, I just have him hit weakly with his cane. I'm looking forward to unlock more powerful spells.
So there you go. I'm keeping my fingers crossed and hoping that I don't have too many blind spots here.
A question: the price of staying at the Inn goes up every time. Is there a limit to that? And is there any other way (free, is possible) or regenerating MP? Guillaume said:I just started going back to previous mines and areas to clear up the FOEs in preparation for what I think will be a huge battle. I think I've over-leveled for some of them, though. Perhaps I shouldn't have waited. But I find that to get the maximum enjoyment out of these battles, you need to be just leveled up enough to have a chance, and still struggle. It's a tough balancing act. Guillaume said:After about a dozen hours if I include the time sunk in the demo, I've entered the second area of the game! The boss of the first area was pretty damn tough, and I beat him by the skin of my teeth. By the end my Dancer, my Sniper and, most tragically, my Runemaster, were all dead. I had only the Fortress and the Medic to chip away at his health, but I prevailed in the end!
Losing my Runemaster was a real blow though. He could dish out about 120 hit points in damage every time with the electrical attack, and when using the "Ice Coffin" Burst skill, he's do about 250 of damage!
I think my current team is attack power-challenged. It doesn't feel right that the only ones doing real damage are the Dancer and the Runemaster (when using his skills). Guillaume said:Still playin'.
In case you missed it, I talked about IV on RFN.
I had to keep my EOIV addiction in check during PAX East, continuously playing it would not have been very social and missing the point of PAX.
BUT I did get a ton of EOIV streetpasses! Many weren't as far as I am into the game, a few people were much farther. Some had not tied one of their characters or a treasure map to their adventurer card, but many had.
What that translates into is that if you have the Dowsing Rod equipped on your ship, it will for sure point out if you are over a treasure indicated by a map. If the person giving you the map hasn't found the treasure themselves, you don't get coordinates. But if they have, then at least you get a quadrant.
Treasure hunting is pretty fun to do if you're not feeling like exploring a dungeon. I do it when playing on the subway, when I don't want to take a stylus out to chart a map, and have only limited time to play. Guillaume said:After 71 hours, Etrian Odyssey IV is FINISHED!
Ahhh. I don't know what to make of the whole experience.
Mapmaking and exploring is definitely addictive, but I don't think that's what has kept me hooked for so long when I usually would have given up long ago.
Initially, the difficulty felt refreshing, too, but eventually I became overleveled and combat became a bit less satisfying. But gaining XP and leveling up is addictive in and of itself, I guess.
Perhaps it's a combination of the two, plus the fact that each new area would have its own gimmick. I would say the game did a better job than most long games at keeping itself fresh. But while it's thrilling when a new twist is introduced, that's just a momentary burst of "new". You'll then be doing the same thing for the next couple hours. And I'm not a big fan of that. If I were to chart my enjoyment of the game over time, it would be a very serrated graph, with lots of peaks followed by lots of valleys.
I haven't found all there is to the game, there is another maze that has opened up after the credits, and I hadn't finished all the sidequests in the first place. I don't rule out the idea of trying that maze one day (the game IS sitting permanently on my SD card, after all), but it's unlikely. I'm all Etrian Odyssey'd out at the moment. And my closing thoughts on RFN. |
 |
 |
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
 |
 |
 |
 |
@NinSageCould you please elaborate a bit on what the differences are between playing EO4 and playing EO Untold's Classic Mode? I thought they were essentially the same system, with the exception of the airships and pre-made, plot advancing NPC characters turned playable? I know EOU's story mode is plot heavier than its classic mode, but if classic is close to what we got in EO4 I think I'll be good with that. I started playing EO4 last spring, beat it and all the post-game stuff in July, then jumped straight into EOIII, beat that and the post-game this christmas, and now I'm already eager to make EO Untold my next summer distraction (which will no doubt become an obsession lasting until fall). But, I can't quite decide if I should go with the story mode or the classic mode. I can't imagine playing through the game twice just to experience both modes, especially not since I'll be going with the single save file cartridge version, so I need to figure this stuff out. |
 |
 |
 |
 |
|
|
|
|
|
|
|
|
 |
 |
 |
 |
@NinSageI would love to elaborate but what I've played so far has just been Story mode. I love anime cutscenes so, I also wanted to experience those. It's a shame because, once again, I feel like they could have accomplished all of this in one mode. You could have the cutscenes just focus on the pre-made characters and have the camera be the first-person view of your custom character at times. *shrug* Just a thought. um, IF the Classic Mode uses the characters from story mode as optional playable people and also uses them to advance the plot, that would be great. .... I wonder if it would inspire me to delete my save and start over. Like I said, I love me some anime cutscenes, so, I don't want to sacrifice those. hmm =\ I looked into some of this before I started playing because, like you, I wanted to do things in the "right" order. But, I didn't want to spoil things for myself, so, the biggest thing I learned was, quite simply, in order to see everything, it's smarter to do Story Mode and then Classic Mode. =\ |
 |
 |
 |
 |
|
|
|
|
 |
 |
 |
∧ |
Forum main |
|
|