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NW Epic Center: Chrono Trigger: FINAL WEEK
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* * * * * Chrono Trigger - Week 5 * * * * *
(Plain English: Scroll down to the bottom of the "OP" if you're lagging behind for previous weeks)
TABLE OF CONTENTSPrologue: i Okami Clubii Fire Emblem ClubEpic Center: 01 Ogre Battle24 Secret of Mana39 Phantasy Star IV (cont'd) 67 Earthbound (cont'd)99 Breath of Fire II (cont'd)110 Paper Mario (cont'd)123 Golden Sun (cont'd)136 Chrono Trigger(ALL VINTAGE EC GAMES ARE CONTINUED IN THEIR OFFICIAL DISCUSSION THREADS!) * * * * * * * * * * * * * * * * * * * * *Hello, true believers! Welcome to Negative World's newest RPG-centric Club Hub, springing off the heels of the Fire Emblem Club. Way back when, Nintendo Power introduced a monthly walkthrough / in depth Role Play Game section (right around the beefiest SNES RPG era), but since they aren't around anymore to use it, Negative World will bring it out of the ashes, dust it off, and roll with it (two things of note: #1, this is not in reaction to Nintendo Force Magazine at all -- I know that because I thought of it in the shower this morning, so THERE; and #2, I just looked up "Epic Center RPG" on Yahoo, and there is apparently another RPG-based site that has that, ugh. I guess we're looking at a "Ghostbusters" / "Real Ghostbusters" thing now... Whatever..). For anyone who grew playing SNES RPGs, and were a fan of them, they surely resonated to the point where they still hold office as some of your favorite games of your entire videogame life, systems, generations, and decades later. The NW Epic Center (run primarily by myself, with the aid of some special friends occasionally) will help to expose some of those games that didn't quite get the recognition they deserved, and also to relive some of the greatest games EVER as we play through them again -- together -- and open up a whole new dialogue on these lost treasures. Next up.. Chrono Trigger is held by many (myself included) as The Greatest RPG of All Time, pun not intended. It is a benchmark title in the genre, and even after 20 years the game is discussed daily and held in high regard, even in the face of juiced-up, HD "masterpieces." Is simpler sometimes better? Sure, but we're not talking "Dragon Warrior" simple here; we're talking 16-bit perfection at its finest. I'm personally a bit worried about pursuing this game once more; it's been a long time since my last jog through it, and I'm afraid I might have the rosiest pair of glasses that any shot of nostalgia could ever produce. We find out later this month, for better or for worse. (C'mon, it's gonna be fine -- we're talking Chrono Trigger here!! THE BEST, JERRY, THE BEST!!) Sunday, August 30th marks the start of Week 1 (if you prefer to start your own quest AFTER Sunday, like Monday, or Tuesday, or Wednesday, thats fine!). Golden Sun ran 6 Weeks. GameDadGrant will be our DUNGEON MASTER for this one, and we figure the playthrough to run about the same length. Less than two months. I'm told the total quest should last you between 20 and 30 hours. See ya soon!! CHRONO TRIGGER
Dungeon Master: GameDadGrant
You Did It! Chrono Trigger Complete: VofEscaflowne Scrawnton Mop it up Ludist210Week 4 Complete: GameDadGrant mrbiggsly DapperDave Week 3 Complete: Mr_Mustache (and Mrs_Mustache!) Week 2 Complete: Smerd Dark weres warerare sirmastersephiroth Week 1 Complete: Anand Triggermen: HammerLord Koovaps Week 1Week 2Week 3Week 4Week 5-------------------------------- URL to share (right click and copy)
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12/22/12, 00:24 Edited: 10/31/15, 03:51
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I am done. That last boss took forever, and that was with me frame skipping through all the waiting.
First off, you have to know that you need Dryad to be somewhat decent to give you time. Second, you have one shot to get a good attack off, and even then, you might not get it, because the Mana Beast might Lucent Beam you a few times.
This game is really charming, but it is way more unpolished than I remember. The hit detection is pretty annoying throughout the game. The regular enemies give you way more trouble than bosses do. The final area is a huge pain in the A, because if you want to get OUT of it, you have to walk all the way back to the entrance and can't use the Rope. If you're not using a guide or haven't leveled enough, you could lose tons of time making your way through the final area. All in all it just feels kind of rough around the edges at every spot except the music - and even that cuts out because the sound effects are happening all the time.
Like I said, it's a very charming game but it's pretty wonky. I'd give it...a 7 out of 10. |
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Secret of Mana: Alrighty! Nikki and I put this game away this afternoon, Mana Fortress took us a bit over an hour. Man, they brought out the awesome music for the end of the game, boy. I love the music through the rest of the game, and I liked a lot of it more than the end of the game stuff, but the credits were awesome, the final fight was awesome, the Dark Lich is still scary as S, and so on. Just cool beans galore.
She enjoyed the game more than she let on, I think, and every week I caught her tapping a finger or a foot to the tune. Now it nests, and she'll need it again in a few years. Nostalgia, baby. But she's done with Epic Center for a while. I'm going it alone now.
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And now we're set for Phantasy Star IV! "OP" has been updated with a new "User Friendly" design, with the absolute newest week to be at the tippy top for quick transit. I'm in, I know some others are in, but here we go.
Koovaps to DM. What a guy. |
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